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Author Topic: Help Needed: Research Strings for Live Aliens?  (Read 3476 times)

Offline ivandogovich

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Help Needed: Research Strings for Live Aliens?
« on: July 28, 2014, 08:00:29 am »
I'm working on a mod depending on interrogations of live aliens, and I'm looking for information on the Research Strings of Live Aliens.

I got a list snipped from one of Falko's rulesets of the following aliens:

Code: [Select]
- {cost: 2, name: STR_FLOATER_SOLDIER}
- {cost: 2, name: STR_FLOATER_NAVIGATOR}
- {cost: 2, name: STR_FLOATER_MEDIC}
- {cost: 2, name: STR_FLOATER_LEADER}
- {cost: 2, name: STR_FLOATER_ENGINEER}
- {cost: 2, name: STR_FLOATER_COMMANDER}
- {cost: 2, name: STR_SNAKEMAN_SOLDIER}
- {cost: 2, name: STR_SNAKEMAN_NAVIGATOR}
- {cost: 2, name: STR_SNAKEMAN_MEDIC}
- {cost: 2, name: STR_SNAKEMAN_LEADER}
- {cost: 2, name: STR_SNAKEMAN_ENGINEER}
- {cost: 2, name: STR_SNAKEMAN_COMMANDER}
- {cost: 2, name: STR_MUTON_SOLDIER}
- {cost: 2, name: STR_MUTON_NAVIGATOR}
- {cost: 2, name: STR_MUTON_ENGINEER}
- {cost: 2, name: STR_SECTOID_SOLDIER}
- {cost: 2, name: STR_SECTOID_NAVIGATOR}
- {cost: 2, name: STR_SECTOID_MEDIC}
- {cost: 2, name: STR_SECTOID_LEADER}
- {cost: 2, name: STR_SECTOID_ENGINEER}
- {cost: 2, name: STR_SECTOID_COMMANDER}
- {cost: 2, name: STR_ETHEREAL_SOLDIER}
- {cost: 2, name: STR_ETHEREAL_LEADER}
- {cost: 2, name: STR_ETHEREAL_COMMANDER}
- {cost: 2, name: STR_CYBERDISC_TERRORIST}
- {cost: 2, name: STR_REAPER_TERRORIST}
- {cost: 2, name: STR_CHRYSSALID_TERRORIST}
- {cost: 2, name: STR_CHRYSSALID}
- {cost: 2, name: STR_SILACOID_TERRORIST}
- {cost: 2, name: STR_SILACOID}
- {cost: 2, name: STR_CELATID_TERRORIST}
- {cost: 2, name: STR_CELATID}
- {cost: 2, name: STR_SECTOPOD_TERRORIST}

What I'm wondering, is, is there a string for the completed interrogation?
Something like:
STR_FLOATER_AUTOPSY that corresponds to STR_FLOATER_CORPSE

like this example:

Code: [Select]
  - name: STR_FLOATER_CORPSE
    cost: 180
    points: 50
    lookup: STR_FLOATER_AUTOPSY
    needItem: true
    unlocks:
      - STR_MEDGAS_GRENADE

Something like STR_FLOATER_SOLDIER_INTERROGATION ?

Or is there a global list of Research Strings somewhere that I'm missing?  I've search ufopedia.org, (gamefiles esp) and this site, but haven't been able to answer this question on my own.

Thanks for all the help!
Cheers, Ivan :D

Offline Falko

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Re: Help Needed: Research Strings for Live Aliens?
« Reply #1 on: July 28, 2014, 08:06:06 am »
all the vanilla research strings are in data/Xcom1Ruleset.rul

Offline ivandogovich

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Re: Help Needed: Research Strings for Live Aliens?
« Reply #2 on: July 28, 2014, 08:15:44 am »
Thanks a ton, Falko!   ;D

I was just seeing that!! :D

So what I'm thinking is that I'd like to use "medics" as my key to a breakthrough.

I saw that there is a string called "STR_LIVE_MEDIC"

Would that be universal replacement for all the Medics in an sample of a ruleset like this one: ?

Code: [Select]
  - name: STR_SECTOID_MEDIC
    cost: 192
    points: 50
    needItem: true
    unlocks:
      - STR_ALIEN_ORIGINS
    lookup: STR_SECTOID
    getOneFree:
      - STR_SNAKEMAN
      - STR_MUTON
      - STR_ETHEREAL
      - STR_FLOATER
      - STR_CHRYSSALID
      - STR_SECTOPOD
      - STR_CYBERDISC
      - STR_SILACOID
      - STR_CELATID
      - STR_REAPER
      - STR_SECTOID_CORPSE
      - STR_SNAKEMAN_CORPSE
      - STR_MUTON_CORPSE
      - STR_ETHEREAL_CORPSE
      - STR_FLOATER_CORPSE
      - STR_CHRYSSALID_CORPSE
      - STR_SECTOPOD_CORPSE
      - STR_CYBERDISC_CORPSE
      - STR_SILACOID_CORPSE
      - STR_CELATID_CORPSE
      - STR_REAPER_CORPSE


Cheers, Ivan :D


EDIT:

I see now that the "STR_LIVE_MEDIC" is only a rank.  As there are only two races with medics, I'll just use the actual Floater and Sectoid Medics for my triggers. 

Now I get a little crazy and try to spiff up a new Ufopedia entry to go along with these two, to indicate that new research is available:

STR_SECTOID_MEDIC_UFOPEDIA: The recent interrogation of an alien medic of the Sectoid Race has led to a new understanding of the physiognomy of our adversaries.  Leads point to the possibility of developing a new method of disabling aliens on the battlefield.  These leads should be followed up swiftly.

This involves creating a new entry for the Ufopedia, using the same image as the standard variant, and specifying a medic.

Code: [Select]
- id: STR_SECTOID_MEDIC
    type_id: 7
    section: STR_ALIEN_LIFE_FORMS
    requires:
      - STR_SECTOID_MEDIC
    image_id: UP024.SPK
    text: STR_SECTOID_MEDIC_UFOPEDIA
    text_width: 158

Heres hoping all this will actually, work. ;)
« Last Edit: July 28, 2014, 09:04:42 am by ivandogovich »