OpenXcom Forum
Modding => Work In Progress => Topic started by: ivandogovich on July 28, 2014, 08:00:29 am
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I'm working on a mod depending on interrogations of live aliens, and I'm looking for information on the Research Strings of Live Aliens.
I got a list snipped from one of Falko's rulesets of the following aliens:
- {cost: 2, name: STR_FLOATER_SOLDIER}
- {cost: 2, name: STR_FLOATER_NAVIGATOR}
- {cost: 2, name: STR_FLOATER_MEDIC}
- {cost: 2, name: STR_FLOATER_LEADER}
- {cost: 2, name: STR_FLOATER_ENGINEER}
- {cost: 2, name: STR_FLOATER_COMMANDER}
- {cost: 2, name: STR_SNAKEMAN_SOLDIER}
- {cost: 2, name: STR_SNAKEMAN_NAVIGATOR}
- {cost: 2, name: STR_SNAKEMAN_MEDIC}
- {cost: 2, name: STR_SNAKEMAN_LEADER}
- {cost: 2, name: STR_SNAKEMAN_ENGINEER}
- {cost: 2, name: STR_SNAKEMAN_COMMANDER}
- {cost: 2, name: STR_MUTON_SOLDIER}
- {cost: 2, name: STR_MUTON_NAVIGATOR}
- {cost: 2, name: STR_MUTON_ENGINEER}
- {cost: 2, name: STR_SECTOID_SOLDIER}
- {cost: 2, name: STR_SECTOID_NAVIGATOR}
- {cost: 2, name: STR_SECTOID_MEDIC}
- {cost: 2, name: STR_SECTOID_LEADER}
- {cost: 2, name: STR_SECTOID_ENGINEER}
- {cost: 2, name: STR_SECTOID_COMMANDER}
- {cost: 2, name: STR_ETHEREAL_SOLDIER}
- {cost: 2, name: STR_ETHEREAL_LEADER}
- {cost: 2, name: STR_ETHEREAL_COMMANDER}
- {cost: 2, name: STR_CYBERDISC_TERRORIST}
- {cost: 2, name: STR_REAPER_TERRORIST}
- {cost: 2, name: STR_CHRYSSALID_TERRORIST}
- {cost: 2, name: STR_CHRYSSALID}
- {cost: 2, name: STR_SILACOID_TERRORIST}
- {cost: 2, name: STR_SILACOID}
- {cost: 2, name: STR_CELATID_TERRORIST}
- {cost: 2, name: STR_CELATID}
- {cost: 2, name: STR_SECTOPOD_TERRORIST}
What I'm wondering, is, is there a string for the completed interrogation?
Something like:
STR_FLOATER_AUTOPSY that corresponds to STR_FLOATER_CORPSE
like this example:
- name: STR_FLOATER_CORPSE
cost: 180
points: 50
lookup: STR_FLOATER_AUTOPSY
needItem: true
unlocks:
- STR_MEDGAS_GRENADE
Something like STR_FLOATER_SOLDIER_INTERROGATION ?
Or is there a global list of Research Strings somewhere that I'm missing? I've search ufopedia.org, (gamefiles esp) and this site, but haven't been able to answer this question on my own.
Thanks for all the help!
Cheers, Ivan :D
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all the vanilla research strings are in data/Xcom1Ruleset.rul
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Thanks a ton, Falko! ;D
I was just seeing that!! :D
So what I'm thinking is that I'd like to use "medics" as my key to a breakthrough.
I saw that there is a string called "STR_LIVE_MEDIC"
Would that be universal replacement for all the Medics in an sample of a ruleset like this one: ?
- name: STR_SECTOID_MEDIC
cost: 192
points: 50
needItem: true
unlocks:
- STR_ALIEN_ORIGINS
lookup: STR_SECTOID
getOneFree:
- STR_SNAKEMAN
- STR_MUTON
- STR_ETHEREAL
- STR_FLOATER
- STR_CHRYSSALID
- STR_SECTOPOD
- STR_CYBERDISC
- STR_SILACOID
- STR_CELATID
- STR_REAPER
- STR_SECTOID_CORPSE
- STR_SNAKEMAN_CORPSE
- STR_MUTON_CORPSE
- STR_ETHEREAL_CORPSE
- STR_FLOATER_CORPSE
- STR_CHRYSSALID_CORPSE
- STR_SECTOPOD_CORPSE
- STR_CYBERDISC_CORPSE
- STR_SILACOID_CORPSE
- STR_CELATID_CORPSE
- STR_REAPER_CORPSE
Cheers, Ivan :D
EDIT:
I see now that the "STR_LIVE_MEDIC" is only a rank. As there are only two races with medics, I'll just use the actual Floater and Sectoid Medics for my triggers.
Now I get a little crazy and try to spiff up a new Ufopedia entry to go along with these two, to indicate that new research is available:
STR_SECTOID_MEDIC_UFOPEDIA: The recent interrogation of an alien medic of the Sectoid Race has led to a new understanding of the physiognomy of our adversaries. Leads point to the possibility of developing a new method of disabling aliens on the battlefield. These leads should be followed up swiftly.
This involves creating a new entry for the Ufopedia, using the same image as the standard variant, and specifying a medic.
- id: STR_SECTOID_MEDIC
type_id: 7
section: STR_ALIEN_LIFE_FORMS
requires:
- STR_SECTOID_MEDIC
image_id: UP024.SPK
text: STR_SECTOID_MEDIC_UFOPEDIA
text_width: 158
Heres hoping all this will actually, work. ;)