Bit of a brain fart, but I was wondering if anyone had ever done a feasibility analysis for a free (no ad crap) ipad xcom version?
Specifically:
* how we'd get around the art work / music legal limitations? (i.e. can we get the user to copy/download an art pack file into an app sandbox? distribute with stock open source imagery and allow a new skin?)
* memory / cpu intensity? still haven't had a look at just how much cpu xcom consumes - wouldn't have though too much (especially if we use OpenGL ES for a 3D sphere)
* save games / etc?
* UI modifications from mouse to multi-touch gesture?
* etc
I picked up a huge bit of sunburn on the weekend and so spent about a day on my ass unable to do much so just began doing a bit of reading - will post as I read more - but seems fairly doable. I'm not sure if there would be a brick wall when it comes to publishing via app store but that other xcom clone got through.
(note, specifically ipad focused - imho iphone/touch doesn't have the viewable screen size - not resolution - to pull it off)
(I have to do some ios projects for work this year and this might tie in pretty well in little spare time. Basically remain open source, look for others keen to do same thing as a learning project. The renderer would have to change to make the most out of the ipad but hopefully retain the core engine. Really just doing a time, space and feasibility estimation at this point)