Author Topic: [SUGGESTION]Keep civilians alive after mission failed/aborted  (Read 109 times)

Offline Osobist

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[SUGGESTION]Keep civilians alive after mission failed/aborted
« on: December 21, 2024, 03:25:45 pm »
Hello. I'd like to request an attribute for alienDeployments: keepCivilansAlive (false by default). If true, all civilians spawned on map not die if player lost all his units or aborted mission by any reason. If false, working as usual.


Possible implementations - intentionally "peaceful" missions, when player should find and retrieve some important item or hunting for unit/creature that unable to massacre whole neighborhood, but where civilians helping player units (police force etc.).