Greetings fellow astronauts
I'm slowly reading up on how to mod the openxcom
It seems like a PITA but have always loved the game
Having seen what xpiratez is capable of keen to start me own mod
They're telling me we can't remove a unit, like the one of the rosigma designers is currently struggling with..
Can possibly do a workaround using neutral character assigned through a variable check but It's not ideal
I'm just wondering if these kinda limitations are gonna be addressed in time, are they going to expand the functionality of the engine?
Also, noticed the units get drawn from individual pieces, very nice..
Any chance a script can be made here to randomly assemble the pieces so we can have full blown mutants in game
Also, is it possible to introduce a variable, let's say it's called
playerSecurityClearance
Starts off set to zero
Player can't access usual base development, base building, buying of units, pretty much everything, until the Player starts gaining security clearance (advancing in rank otherwise)
I also need the game to generate some starter missions & replace dead troops etc while in this phase
I'm planning to incorporate the fantastic brutal AI engine modified to hard-set units to AI control while the player has 0 security clearance, so you're basically starting out as a grunt amongst other grunts
(Chatting with brutal AI author in discord, have access to help there)
That's about it for now
I got a lot of plans and no idea how to achieve 'em
Thanks for stopping by
May you always have 100% accuracy