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Author Topic: Firing & Throwing Arc Diagrams  (Read 41 times)

Offline Mycenius

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Firing & Throwing Arc Diagrams
« on: Today at 01:56:10 am »
Hi All, just wondering if anyone has done any diagrams for the firing & throwing arcs? I'm assuming its the same for both from what I can tell 'in-frame' - did a bit of searching but drew a blank. Have figured out it's roughly 45ยบ to your front obviously, but would be good to see how the game engine translates that to tiles/squares - especially for when you are facing a diagonal (i.e. corner) versus a file (i.e. facing along a row of tiles).

Too often (at least it seems so) I misjudge something as being just in my arc with limited TU left and go to fire or throw and burn 1 TU with unplanned turning and get the dreaded "not enough time units left..." message.
 
TIA

Offline Juku121

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Re: Firing & Throwing Arc Diagrams
« Reply #1 on: Today at 11:07:30 am »
What do you mean by 'throwing arcs'? AFAIK, the trajectories are fitted to where you throw, and the angles can thus vary wildly.

FoV is more or less 45 degrees. If you want a visual aid, play BOXCE (you can disable the improved AI and most other changes) and use the 'Fog of War' option 2 for dynamic FoV.