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Kronos 913 mod 2.0
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Author
Topic: Kronos 913 mod 2.0 (Read 27669 times)
Kronos913
Colonel
Posts: 108
Re: Kronos 913 mod 2.0
«
Reply #105 on:
August 05, 2024, 01:55:54 am »
-Added the ability for experienced soldiers to see the characteristics of the alien (transformation of the soldier after research is required)
-Added a new enemy - an alien collaborator, a conditionally new mission (collaborators terrorize cities) and a new weapon that they use
Logged
Kronos913
Colonel
Posts: 108
Re: Kronos 913 mod 2.0
«
Reply #106 on:
August 10, 2024, 02:07:26 am »
-Added alien language and the need to capture the commander of the alien accomplices.
-Reduced the accuracy of the super rifle to normal levels
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Kronos913
Colonel
Posts: 108
Re: Kronos 913 mod 2.0
«
Reply #107 on:
August 11, 2024, 11:55:26 pm »
-Gauss weapons have their own type of damage (80% damage for Mutons versus 60% for a weapon)
-Added ion weapons
-Added tank of alien accomplices
-Reduced the time it takes to use the brain probe
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Kronos913
Colonel
Posts: 108
Re: Kronos 913 mod 2.0
«
Reply #108 on:
August 16, 2024, 12:55:12 am »
-Added alien microchips
-Added new drone
-Changed research and materials required to create drones
-Ellerium rockets were removed due to inappropriateness with the main ideas of the mod
Logged
Kronos913
Colonel
Posts: 108
Re: Kronos 913 mod 2.0
«
Reply #109 on:
August 16, 2024, 08:02:23 pm »
-Added two new drones
-The drone with missiles has been redesigned - now it needs regular missiles
-The stun hovertank has been transferred - the weapon is combined on one slot and now it has two scanners
-Slightly increased the accuracy of hovertanks
-Laser hovertank scanner moved to special weapon
-Optimized program code for tanks
-Added a new air cannon (Ufopedia has an Easter egg for fans of the best movie of all time)
-Added block of stun grenades
Logged
Kronos913
Colonel
Posts: 108
Re: Kronos 913 mod 2.0
«
Reply #110 on:
August 18, 2024, 05:23:36 pm »
In the final mission, the useless terrorist arsonist is replaced by the Muton king. Even stronger and more durable than an ordinary muton. Also, information about the Muton King can be found out when interrogating a medic.
Logged
Kronos913
Colonel
Posts: 108
Re: Kronos 913 mod 2.0
«
Reply #111 on:
August 22, 2024, 12:48:00 am »
-Fixed several bugs with purchases
-Added a new aircraft (Firestorm clone)
-Added a number of studies that are necessary for the Avenger, as well as several components necessary for production
Logged
Kronos913
Colonel
Posts: 108
Re: Kronos 913 mod 2.0
«
Reply #112 on:
August 24, 2024, 01:15:00 am »
-Fixed collaborator armor disassembly bug
-Added images to inventory menu of main aliens
-All production that requires an improved laboratory now consumes a little ellerium
Logged
Kronos913
Colonel
Posts: 108
Re: Kronos 913 mod 2.0
«
Reply #113 on:
August 27, 2024, 02:38:26 am »
-Added Alien Sensor Device. Needed for drones and black armor
-Added new section to UFOpedia
-Fixed display of alien "armor"
-Added new armor made of muton skin
-Reworked UFOpedia article for super rifle
Logged
Kronos913
Colonel
Posts: 108
Re: Kronos 913 mod 2.0
«
Reply #114 on:
August 28, 2024, 11:25:02 pm »
-Fixed two English translation errors
-If you capture a collaborator alive, you can use his armor
-Fixed a bug with the final armor item
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OpenXcom Forum
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Modding
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Released Mods
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Kronos 913 mod 2.0