Author Topic: [DONE][Suggestion] Split aimAndArmorMultipliers  (Read 2383 times)

Offline Delian

  • Commander
  • *****
  • Posts: 500
    • View Profile
[DONE][Suggestion] Split aimAndArmorMultipliers
« on: September 07, 2021, 01:04:52 pm »
I suggest that two new difficulty rule settings be added: aimMultipliers and armorMultipliers. These two would function the same as the existing aimAndArmorMultipliers, except each would control its own individual difficulty feature.

This way, it would be possible to increase difficulty with enemies having more armor, but not necessarily having better aim. And vice versa.
« Last Edit: August 14, 2022, 10:21:01 am by Meridian »

Offline Delian

  • Commander
  • *****
  • Posts: 500
    • View Profile
Re: [Suggestion] Split aimAndArmorMultipliers
« Reply #1 on: March 20, 2022, 02:06:29 pm »
If aimMultipliers is too hard to implement, then just armorMultipliers would be enough...

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9091
    • View Profile
Re: [DONE][Suggestion] Split aimAndArmorMultipliers
« Reply #2 on: August 14, 2022, 10:21:33 am »
PR merged.

Add documentation here pls.

Offline Delian

  • Commander
  • *****
  • Posts: 500
    • View Profile
Re: [DONE][Suggestion] Split aimAndArmorMultipliers
« Reply #3 on: August 14, 2022, 10:39:17 am »
Added two new global ruleset settings aimMultipliers and armorMultipliers, which function the same as the existing aimAndArmorMultipliers, but for each own difficulty feature. These two new settings have priority over aimAndArmorMultipliers, so if all three are set, then aimAndArmorMultipliers has no effect.

Code: [Select]
aimAndArmorMultipliers: [0.75, 1.0, 1.0, 1.0, 1.33]
aimMultipliers: [0.75, 1.0, 1.0, 1.0, 1.33]
armorMultipliers: [0.75, 1.0, 1.0, 1.0, 1.33]