OpenXcom Forum

Modding => OpenXcom Extended => OXCE Suggestions DONE => Topic started by: Delian on September 07, 2021, 01:04:52 pm

Title: [DONE][Suggestion] Split aimAndArmorMultipliers
Post by: Delian on September 07, 2021, 01:04:52 pm
I suggest that two new difficulty rule settings be added: aimMultipliers and armorMultipliers. These two would function the same as the existing aimAndArmorMultipliers, except each would control its own individual difficulty feature.

This way, it would be possible to increase difficulty with enemies having more armor, but not necessarily having better aim. And vice versa.
Title: Re: [Suggestion] Split aimAndArmorMultipliers
Post by: Delian on March 20, 2022, 02:06:29 pm
If aimMultipliers is too hard to implement, then just armorMultipliers would be enough...
Title: Re: [DONE][Suggestion] Split aimAndArmorMultipliers
Post by: Meridian on August 14, 2022, 10:21:33 am
PR merged.

Add documentation here pls.
Title: Re: [DONE][Suggestion] Split aimAndArmorMultipliers
Post by: Delian on August 14, 2022, 10:39:17 am
Added two new global ruleset settings aimMultipliers and armorMultipliers, which function the same as the existing aimAndArmorMultipliers, but for each own difficulty feature. These two new settings have priority over aimAndArmorMultipliers, so if all three are set, then aimAndArmorMultipliers has no effect.

Code: [Select]
aimAndArmorMultipliers: [0.75, 1.0, 1.0, 1.0, 1.33]
aimMultipliers: [0.75, 1.0, 1.0, 1.0, 1.33]
armorMultipliers: [0.75, 1.0, 1.0, 1.0, 1.33]