Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 26, 2024, 05:29:59 am
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
Modding
»
Help
»
How are the sprite sheets for bullet sprites laid out?
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: How are the sprite sheets for bullet sprites laid out? (Read 3133 times)
The Martian
Commander
Posts: 754
"It implores you to listen to its arguments..."
How are the sprite sheets for bullet sprites laid out?
«
on:
May 14, 2022, 01:36:51 pm »
Could someone please explain the layout of the bullet sprite images?
How does this animate and how big is each frame?
What part is the bullet and what part is the trail that follows it?
«
Last Edit: May 14, 2022, 01:40:57 pm by The Martian
»
Logged
Nord
Commander
Posts: 1747
The Gate is open.
Re: How are the sprite sheets for bullet sprites laid out?
«
Reply #1 on:
May 15, 2022, 04:21:11 am »
Each bullet is a chain of a squares of 3x3 pixels, from left to right. For example, when you shoot stright right side, bullet sprite will be turned like that in pixels: ...9,10,11,6,7,8,3,4,5,0,1,2.
Logged
The Martian
Commander
Posts: 754
"It implores you to listen to its arguments..."
Re: How are the sprite sheets for bullet sprites laid out?
«
Reply #2 on:
May 15, 2022, 01:03:35 pm »
It was chains like this that were throwing me off as there are dots before the larger blocks and I thought it was an animation loop of some kind:
But after watching it closely ingame I see what you are describing:
Thank you for the help.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
OpenXcom Forum
»
Modding
»
Help
»
How are the sprite sheets for bullet sprites laid out?