aliens

Author Topic: Reducing spawn, but keeping the quality  (Read 2868 times)

Offline peirceg

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Reducing spawn, but keeping the quality
« on: November 25, 2020, 03:33:13 pm »
Hey guys quick question is there any way to keep the difficulty of the overall game, i.e unit stats, but to reduce the spawn of enemies a bit, its a bit of a slog through later levels.

Do I need to use these options?

difficultyCoefficient: [-2, 0, 1, 3, 7]
aimAndArmorMultipliers: [0.75, 1.0, 1.0, 1.0, 1.33]

Offline Meridian

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Re: Reducing spawn, but keeping the quality
« Reply #1 on: November 25, 2020, 03:37:49 pm »
Do I need to use these options?

No, those numbers affect only stats, not spawn numbers.

Offline peirceg

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Re: Reducing spawn, but keeping the quality
« Reply #2 on: November 26, 2020, 02:47:12 am »
If i set these all to 1.0 but also lower difficulty on starting a new game would that work?

Offline ohartenstein23

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Re: Reducing spawn, but keeping the quality
« Reply #3 on: November 26, 2020, 06:19:47 am »
No, these have nothing to do with spawn rates, they affect things like unit stats and how fast UFOs fire in interceptions.

If you want to change the number of aliens that spawn in a ground mission, you need to look at lowQty, highQty, and dQty in the data section of all alienDeployments.

Offline Meridian

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Re: Reducing spawn, but keeping the quality
« Reply #4 on: November 26, 2020, 09:47:16 am »
If i set these all to 1.0 but also lower difficulty on starting a new game would that work?

Lowering the difficulty will help decrease spawn numbers.

And you can change the numbers on the new difficulty to be the same as on your current difficulty.
It will keep some overall difficulty, but not everything.