OpenXcom Forum

Modding => Released Mods => The X-Com Files => Topic started by: peirceg on November 25, 2020, 03:33:13 pm

Title: Reducing spawn, but keeping the quality
Post by: peirceg on November 25, 2020, 03:33:13 pm
Hey guys quick question is there any way to keep the difficulty of the overall game, i.e unit stats, but to reduce the spawn of enemies a bit, its a bit of a slog through later levels.

Do I need to use these options?

difficultyCoefficient: [-2, 0, 1, 3, 7]
aimAndArmorMultipliers: [0.75, 1.0, 1.0, 1.0, 1.33]
Title: Re: Reducing spawn, but keeping the quality
Post by: Meridian on November 25, 2020, 03:37:49 pm
Do I need to use these options?

No, those numbers affect only stats, not spawn numbers.
Title: Re: Reducing spawn, but keeping the quality
Post by: peirceg on November 26, 2020, 02:47:12 am
If i set these all to 1.0 but also lower difficulty on starting a new game would that work?
Title: Re: Reducing spawn, but keeping the quality
Post by: ohartenstein23 on November 26, 2020, 06:19:47 am
No, these have nothing to do with spawn rates, they affect things like unit stats and how fast UFOs fire in interceptions.

If you want to change the number of aliens that spawn in a ground mission, you need to look at lowQty, highQty, and dQty in the data section of all alienDeployments.
Title: Re: Reducing spawn, but keeping the quality
Post by: Meridian on November 26, 2020, 09:47:16 am
If i set these all to 1.0 but also lower difficulty on starting a new game would that work?

Lowering the difficulty will help decrease spawn numbers.

And you can change the numbers on the new difficulty to be the same as on your current difficulty.
It will keep some overall difficulty, but not everything.