Author Topic: Simulated pyhsics + sounds  (Read 2111 times)

Offline cOdy

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Simulated pyhsics + sounds
« on: February 23, 2020, 02:14:18 pm »
1) If the engine is capable to do it then it would be nice if a destroyed building or spaceship would collapse if one of the bottom floor destroyed. It does not look good when (for example) a farmhouse upper floor levitate when the bottom floor destroyed.
1a) When explosion happens a wave pushes away the characters and even destroys the buildings too.
2) it would be cool if the program showed where are the noises come in the enemy turn.

Offline Solarius Scorch

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Re: Simulated pyhsics + sounds
« Reply #1 on: February 23, 2020, 02:58:59 pm »
A thread on collapsing:
https://openxcom.org/forum/index.php/topic,2470.0.html

A thread on sound:
https://openxcom.org/forum/index.php/topic,5868.0.html

As far as I know, shockwaves don't have their own thread. Therefore let's focus on them here.

Offline cOdy

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Re: Simulated pyhsics + sounds
« Reply #2 on: February 23, 2020, 05:42:08 pm »
Thank you and I'm sorry I didn't noticed the opened threads! I hope you can keep the bright glow of this antique gem!!!