OpenXcom Forum

OpenXcom => Suggestions => Topic started by: cOdy on February 23, 2020, 02:14:18 pm

Title: Simulated pyhsics + sounds
Post by: cOdy on February 23, 2020, 02:14:18 pm
1) If the engine is capable to do it then it would be nice if a destroyed building or spaceship would collapse if one of the bottom floor destroyed. It does not look good when (for example) a farmhouse upper floor levitate when the bottom floor destroyed.
1a) When explosion happens a wave pushes away the characters and even destroys the buildings too.
2) it would be cool if the program showed where are the noises come in the enemy turn.
Title: Re: Simulated pyhsics + sounds
Post by: Solarius Scorch on February 23, 2020, 02:58:59 pm
A thread on collapsing:
https://openxcom.org/forum/index.php/topic,2470.0.html

A thread on sound:
https://openxcom.org/forum/index.php/topic,5868.0.html

As far as I know, shockwaves don't have their own thread. Therefore let's focus on them here.
Title: Re: Simulated pyhsics + sounds
Post by: cOdy on February 23, 2020, 05:42:08 pm
Thank you and I'm sorry I didn't noticed the opened threads! I hope you can keep the bright glow of this antique gem!!!