Author Topic: [WEAPON, TOOL] [MATTERial,ALLOY] Negater TS-rays Emitter & SuperMatter (U~metal)  (Read 3886 times)

Offline LytaRyta

  • Colonel
  • ****
  • Posts: 313
  • Lisbeth ;p My Engrish is easy bad, Csaba is dead!
    • View Profile
    • svetmightandmagic.cz
1 idea:  *TS-rays Negater*

(hand) emittor of negative energy (~~wave~particle beams)

category:  short sidearm (personnel| weapon, / "pistol", ultimate top-tier hand/gun, in the category personnel weapon

anti-matter /energy beam emitor, ~~ in fact,  primarily used to be as metallurgy hand-tool, for form, cutting, drilling, and just metal-working of 1another big, grand new .."thing" ~~ *super-matter* (*super-metal*)


size: 2x1  (or 2x2, better)

weight: 8 - 12 kg

dmg:  ~~690 ~ 900 ~ 1200

yap, kind of damage:  (almost) total annihilation /obliteration  (remains only very small heap of hot ashe)

so, type of effect, /principe of function : matter - antimatter ("cold") annihilating reaction, apparently


rounds of "ammo" :  1 - 2 negative energy charges  (anti-matter battery, /capsules)


source: sci-fi novel Kolonia Lambda-Pí, by cz-sk writer Peter Repko :
https://www.google.com/search?biw=1440&bih=790&tbm=isch&sa=1&ei=9610W-eGAsbOwALntbOwDQ&q=Kolonia+Lambda-P%C3%AD&oq=Kolonia+Lambda-P%C3%AD&gs_l=img.3..35i39k1.10216.10675.0.11107.2.2.0.0.0.0.123.189.1j1.2.0....0...1c.1.64.img..0.1.122....0.Z5gG4NMXIVI

https://www.google.com/imgres?imgurl=http%3A%2F%2Fwww.sfd.sfu.sk%2Fdata%2Ffoto%2F342-1.jpg&imgrefurl=https%3A%2F%2Fkyberia.sk%2Fid%2F4794612&docid=-YaRTLGB7oI2yM&tbnid=rFOGgHxzN0dg5M%3A&vet=10ahUKEwj7z_qhkvDcAhXBPFAKHZokAB8QMwhCKAcwBw..i&w=629&h=475&bih=790&biw=1440&q=Kolonia%20Lambda-P%C3%AD&ved=0ahUKEwj7z_qhkvDcAhXBPFAKHZokAB8QMwhCKAcwBw&iact=mrc&uact=8#h=475&imgdii=LRp0GrfwgQJu8M:&vet=10ahUKEwj7z_qhkvDcAhXBPFAKHZokAB8QMwhCKAcwBw..i&w=629

!!!picture: http://1.bp.blogspot.com/-kNztrr06IPU/VlYexpKS8cI/AAAAAAAA7_4/gzbhho_shBs/s1600/image23.jpg

(just to show how it should looks like)


« Last Edit: November 02, 2019, 05:42:58 am by LytaRyta »

Offline LytaRyta

  • Colonel
  • ****
  • Posts: 313
  • Lisbeth ;p My Engrish is easy bad, Csaba is dead!
    • View Profile
    • svetmightandmagic.cz
..and still no response :/  :/( (

@SSolarius - what do yu think, of it,
will, would be fitt into mods such hand-side weapon ?, (top-tier .."pistol" )

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Well, just give it a try yourself. We all start somewhere. :)

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
There is a weapon template here if it helps... http://openxcommods.weebly.com/oxce-code-templates.html

Offline The Martian

  • Commander
  • *****
  • Posts: 754
  • "It implores you to listen to its arguments..."
    • View Profile
Modding in OpenXcom is pretty fun.

My advice if you want to give it a shot is that using a YAML compatible text editor like Notepad++ can make coding .rul files much easier.

(Just click the 'Language" button in the Notepad++ menu bar and select "YAML" from the bottom of the list after opening the OpenXcom .rul file you wish to edit or create.)

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Modding in OpenXcom is pretty fun.

My advice if you want to give it a shot is that using a YAML compatible text editor like Notepad++ can make coding .rul files much easier.

(Just click the 'Language" button in the Notepad++ menu bar and select "YAML" from the bottom of the list after opening the OpenXcom .rul file you wish to edit or create.)

This is even better then Notepad++ when modding Openxcom:

https://openxcom.org/forum/index.php/topic,6552.0.html