OpenXcom Forum
Modding => Work In Progress => Topic started by: LytaRyta on October 27, 2019, 11:51:15 pm
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1 idea: *TS-rays Negater*
(hand) emittor of negative energy (~~wave~particle beams)
category: short sidearm (personnel| weapon, / "pistol", ultimate top-tier hand/gun, in the category personnel weapon
anti-matter /energy beam emitor, ~~ in fact, primarily used to be as metallurgy hand-tool, for form, cutting, drilling, and just metal-working of 1another big, grand new .."thing" ~~ *super-matter* (*super-metal*)
size: 2x1 (or 2x2, better)
weight: 8 - 12 kg
dmg: ~~690 ~ 900 ~ 1200
yap, kind of damage: (almost) total annihilation /obliteration (remains only very small heap of hot ashe)
so, type of effect, /principe of function : matter - antimatter ("cold") annihilating reaction, apparently
rounds of "ammo" : 1 - 2 negative energy charges (anti-matter battery, /capsules)
source: sci-fi novel Kolonia Lambda-Pí, by cz-sk writer Peter Repko :
https://www.google.com/search?biw=1440&bih=790&tbm=isch&sa=1&ei=9610W-eGAsbOwALntbOwDQ&q=Kolonia+Lambda-P%C3%AD&oq=Kolonia+Lambda-P%C3%AD&gs_l=img.3..35i39k1.10216.10675.0.11107.2.2.0.0.0.0.123.189.1j1.2.0....0...1c.1.64.img..0.1.122....0.Z5gG4NMXIVI
https://www.google.com/imgres?imgurl=http%3A%2F%2Fwww.sfd.sfu.sk%2Fdata%2Ffoto%2F342-1.jpg&imgrefurl=https%3A%2F%2Fkyberia.sk%2Fid%2F4794612&docid=-YaRTLGB7oI2yM&tbnid=rFOGgHxzN0dg5M%3A&vet=10ahUKEwj7z_qhkvDcAhXBPFAKHZokAB8QMwhCKAcwBw..i&w=629&h=475&bih=790&biw=1440&q=Kolonia%20Lambda-P%C3%AD&ved=0ahUKEwj7z_qhkvDcAhXBPFAKHZokAB8QMwhCKAcwBw&iact=mrc&uact=8#h=475&imgdii=LRp0GrfwgQJu8M:&vet=10ahUKEwj7z_qhkvDcAhXBPFAKHZokAB8QMwhCKAcwBw..i&w=629
!!!picture: http://1.bp.blogspot.com/-kNztrr06IPU/VlYexpKS8cI/AAAAAAAA7_4/gzbhho_shBs/s1600/image23.jpg
(just to show how it should looks like)
(http://1.bp.blogspot.com/-kNztrr06IPU/VlYexpKS8cI/AAAAAAAA7_4/gzbhho_shBs/s1600/image23.jpg)
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..and still no response :/ :/( (
@SSolarius - what do yu think, of it,
will, would be fitt into mods such hand-side weapon ?, (top-tier .."pistol" )
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Well, just give it a try yourself. We all start somewhere. :)
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There is a weapon template here if it helps... http://openxcommods.weebly.com/oxce-code-templates.html
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Modding in OpenXcom is pretty fun. (https://openxcom.org/forum/Themes/InsidiousV1-k/images/post/thumbup.gif)
My advice if you want to give it a shot is that using a YAML compatible text editor like Notepad++ (https://en.wikipedia.org/wiki/Notepad%2B%2B) can make coding .rul files much easier.
(Just click the 'Language" button in the Notepad++ (https://en.wikipedia.org/wiki/Notepad%2B%2B) menu bar and select "YAML" from the bottom of the list after opening the OpenXcom .rul file you wish to edit or create.)
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Modding in OpenXcom is pretty fun. (https://openxcom.org/forum/Themes/InsidiousV1-k/images/post/thumbup.gif)
My advice if you want to give it a shot is that using a YAML compatible text editor like Notepad++ (https://en.wikipedia.org/wiki/Notepad%2B%2B) can make coding .rul files much easier.
(Just click the 'Language" button in the Notepad++ (https://en.wikipedia.org/wiki/Notepad%2B%2B) menu bar and select "YAML" from the bottom of the list after opening the OpenXcom .rul file you wish to edit or create.)
This is even better then Notepad++ when modding Openxcom:
https://openxcom.org/forum/index.php/topic,6552.0.html