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Questions on fuses..
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Topic: Questions on fuses.. (Read 2504 times)
wcho035
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Questions on fuses..
«
on:
September 20, 2019, 08:25:59 am »
Hi, I have been reading up on the fuses in the ruleset. I am not a 100% in the understanding of its purpose.
Could one transform an ordinary ammo type, say grenade launcher ammo, into an IDE with its battletype remain the ammo type?
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Meridian
Global Moderator
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Posts: 9098
Re: Questions on fuses..
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Reply #1 on:
September 20, 2019, 08:34:26 am »
What's an IDE?
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wcho035
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Re: Questions on fuses..
«
Reply #2 on:
September 20, 2019, 08:50:47 am »
Improvised explosive device, sorry got the acronym wrong.
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Meridian
Global Moderator
Commander
Posts: 9098
Re: Questions on fuses..
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Reply #3 on:
September 20, 2019, 09:11:16 am »
No.
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wcho035
Guest
Re: Questions on fuses..
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Reply #4 on:
September 20, 2019, 09:20:06 am »
Oh well, then what are the uses of fuses in the ruleset? I am just trying to grasp of the possibilities.
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Meridian
Global Moderator
Commander
Posts: 9098
Re: Questions on fuses..
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Reply #5 on:
September 20, 2019, 09:23:17 am »
- turn flares on/off
- make items disappear after a certain number of turns
maybe more
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wcho035
Guest
Re: Questions on fuses..
«
Reply #6 on:
September 20, 2019, 09:41:21 am »
Interesting.. I was thinking of doing an ammo type that is a flare you fire off from a grenade launcher. I don’t believe the game can do it. Oh well, I will let my imagination to cook up something for it.
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Questions on fuses..