Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 25, 2024, 06:32:10 am
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
Modding
»
Help
»
Questions on fuses..
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Questions on fuses.. (Read 2505 times)
wcho035
Guest
Questions on fuses..
«
on:
September 20, 2019, 08:25:59 am »
Hi, I have been reading up on the fuses in the ruleset. I am not a 100% in the understanding of its purpose.
Could one transform an ordinary ammo type, say grenade launcher ammo, into an IDE with its battletype remain the ammo type?
Logged
Meridian
Global Moderator
Commander
Posts: 9098
Re: Questions on fuses..
«
Reply #1 on:
September 20, 2019, 08:34:26 am »
What's an IDE?
Logged
wcho035
Guest
Re: Questions on fuses..
«
Reply #2 on:
September 20, 2019, 08:50:47 am »
Improvised explosive device, sorry got the acronym wrong.
Logged
Meridian
Global Moderator
Commander
Posts: 9098
Re: Questions on fuses..
«
Reply #3 on:
September 20, 2019, 09:11:16 am »
No.
Logged
wcho035
Guest
Re: Questions on fuses..
«
Reply #4 on:
September 20, 2019, 09:20:06 am »
Oh well, then what are the uses of fuses in the ruleset? I am just trying to grasp of the possibilities.
Logged
Meridian
Global Moderator
Commander
Posts: 9098
Re: Questions on fuses..
«
Reply #5 on:
September 20, 2019, 09:23:17 am »
- turn flares on/off
- make items disappear after a certain number of turns
maybe more
Logged
wcho035
Guest
Re: Questions on fuses..
«
Reply #6 on:
September 20, 2019, 09:41:21 am »
Interesting.. I was thinking of doing an ammo type that is a flare you fire off from a grenade launcher. I don’t believe the game can do it. Oh well, I will let my imagination to cook up something for it.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
OpenXcom Forum
»
Modding
»
Help
»
Questions on fuses..