Here it is, the first fully playable version of the mod:
https://www.mediafire.com/download/zu17e3z1rxij5ew/Dioxine_Piratez_Mod_0_5.rarFull compatibility with further versions will be upheld, so feel free to just downolad and install them mid-campaign to get new stuff (when it appears) and fixes.
Instructions:
1.Rename your Data/SoldierName folder to something else.
2.Dump the contents of the archive into the Data folder.
3.Add Piratez.rul, Piratez_Factions.rul and Piratez_lang.rul to the config file (the last file contains all language data, the first two are split for my own convenience).
4.Preferably use with Luke83's Extra Ufos, but this mod is missing a few files and can cause very occassional crashes (always save before landing, if it crashes, temprorarily disable Luke's mod and reload)
5.Start a new campaign!
Known issues:
- new UFO Interception pictures do not work. Wrong graphic format? If anyone knows what's the problem, let me know.
- enemy tanks are missing turrets, they work fine though
- I couldn't add new deathsounds, no matter the format, they kept crashing the game. Even if I used sounds that worked fine as weapon discharges. Any wise words, OpenXcom gurus?
- Generally do not use Flamethrower down the elevator or through the windows (unless standing next to it). It's an autofire blast weapon, and when such a weapon loses LOS (standing enemy visible -> laying enemy out of LOS), OpenXcom hangs. I have reported the problem but it haven't been fixed yet (afaik).
- the unarmored soldier sprite isn't fully finished yet (when the hands are empty, you can see Xcom sleeves that shouldn't be there)
Any suggestions, upgrades, bug reports and comments are more than welcome!