Author Topic: realistic fires  (Read 6002 times)

Offline hellblade

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realistic fires
« on: May 23, 2011, 07:14:39 pm »
To make the game tactically more fun, we really should change "fire" in the game

1) makes tonnes of damage for new fires and very little damage for old flames
2) lots of smoke should come out of fires that are burning things like chairs and wheat (are those wheats?)
3) walking into fires should damage you straight away
4) fires should spread more than now
5) should also spread upwards, like up the second floor and then up the roof
6) fire damage to morale should be way more than other types of damage, and morale should plummet when you're on fire

Admit it, how many of you guys actually care about fires in game?  People should be running and screaming and scared ... well, at least they should be running if the fire is spreading fast and will deal enough damage to kill you.
« Last Edit: May 23, 2011, 07:24:23 pm by hellblade »

Offline MKSheppard

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Re: realistic fires
« Reply #1 on: May 29, 2011, 09:53:07 pm »
True. A much more realistic implementation of fires as an option would be useful. It would make inciendary rounds even more useful, because you could then burn down a building with only a few shots; or flush the aliens out of it from the smoke and fire.

Offline Daiky

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Re: realistic fires
« Reply #2 on: May 30, 2011, 09:52:30 pm »
Sounds good. Just have to take care not to overpower it :)

Offline Yankes

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Re: realistic fires
« Reply #3 on: May 30, 2011, 11:35:58 pm »
"I love the smell of Napalm in the morning" :D

Christop

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Re: realistic fires
« Reply #4 on: May 31, 2011, 06:54:07 pm »
To make the game tactically more fun, we really should change "fire" in the game

1) makes tonnes of damage for new fires and very little damage for old flames
2) lots of smoke should come out of fires that are burning things like chairs and wheat (are those wheats?)
3) walking into fires should damage you straight away
4) fires should spread more than now
5) should also spread upwards, like up the second floor and then up the roof
6) fire damage to morale should be way more than other types of damage, and morale should plummet when you're on fire

Admit it, how many of you guys actually care about fires in game?  People should be running and screaming and scared ... well, at least they should be running if the fire is spreading fast and will deal enough damage to kill you.

Hm i like this edit in the fire and i also enjoyed its sound. Now its become more attractive and cool one.