aliens

Author Topic: Most of the texts turned to Str_something (Language Issue)  (Read 7069 times)

Emre

  • Guest
Most of the texts turned to Str_something (Language Issue)
« on: June 19, 2014, 09:00:34 am »
I've installed the latest build and now most of the texts changed to str_something like str_ironman, str_half_display, str_current_format and so on.

Build name is openxcom_git_master_2014_06_19_0540.zip on Windows 7 sp1 machine.

Ed: Reason of this issue is the language i use. Switched back to English to fix it.
« Last Edit: June 19, 2014, 09:56:11 am by Emre »

Offline CoolKid

  • Captain
  • ***
  • Posts: 89
    • View Profile
Re: Most of the texts turned to Str_something
« Reply #1 on: June 19, 2014, 09:33:14 am »
I got that issue too. But it only occur when im installed so many fanbase mods. Im not sure which one trigger that thing. Without fanbase mod i've found zero issue so far :).

It has nothing to do with standard mods list.

EDIT: The version i used was 1.0
« Last Edit: June 19, 2014, 09:37:44 am by CoolKid »

Emre

  • Guest
Re: Most of the texts turned to Str_something
« Reply #2 on: June 19, 2014, 09:40:29 am »
Nope, all mods are disabled. I added the options.cfg as well.
« Last Edit: June 19, 2014, 09:42:04 am by Emre »

Offline CoolKid

  • Captain
  • ***
  • Posts: 89
    • View Profile
Re: Most of the texts turned to Str_something
« Reply #3 on: June 19, 2014, 09:44:18 am »
Try delete option.cfg in my document/openxcom. Maybe that help. Maybe ::).

Emre

  • Guest
Re: Most of the texts turned to Str_something
« Reply #4 on: June 19, 2014, 09:55:00 am »
Ok, i found the issue. It's not about mods or anything but the game language. When i changed it to English (US), it's fixed.

Offline CoolKid

  • Captain
  • ***
  • Posts: 89
    • View Profile
Re: Most of the texts turned to Str_something (Language Issue)
« Reply #5 on: June 19, 2014, 09:58:37 am »
I see. Maybe the issue that i've seen is because language problem in some mod.

Offline Aldorn

  • Commander
  • *****
  • Posts: 750
    • View Profile
Re: Most of the texts turned to Str_something (Language Issue)
« Reply #6 on: June 19, 2014, 11:33:56 am »
Have a look at translation site

https://www.getlocalization.com/openxcom/

Perhaps some of translations are missing in used language

Feel free to create an account and propose your own translation (if unique, it will be automatically chosen)

Beware it may take some time before seeing voting/translating effects in future night builds
« Last Edit: June 19, 2014, 11:36:42 am by Aldorn »

Emre

  • Guest
Re: Most of the texts turned to Str_something (Language Issue)
« Reply #7 on: June 19, 2014, 11:42:11 am »
Hmm, there are no untranslated strings. The thing is those broken texts were just fine before updating my game.

Offline winterheart

  • Colonel
  • ****
  • Posts: 180
  • Fellow Squaddie
    • View Profile
Re: Most of the texts turned to Str_something (Language Issue)
« Reply #8 on: June 19, 2014, 01:12:43 pm »
Take a look into openxcom.log file (https://www.ufopaedia.org/index.php?title=Installing_%28OpenXcom%29#Log_file), there must be some clue on it.

Offline Ishmaeel

  • Captain
  • ***
  • Posts: 55
    • View Profile
Re: Most of the texts turned to Str_something (Language Issue)
« Reply #9 on: June 19, 2014, 03:33:14 pm »
This happens sometimes, when new strings are added to GetLocalization. For some reason, automated build fails to synchronize all the strings. The missing strings are simply absent from the language file temporarily.

It will most probably fix itself with the very next nightly. If not, it'll probably require some manual nudging from SupSuper. It has happened before. Nothing to be concerned about.

Edit: The hourly language files are up-to-date now. Download this if you cannot wait for the next nightly: https://openxcom.org/translations/latest.zip
« Last Edit: June 19, 2014, 03:36:20 pm by Ishmaeel »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Most of the texts turned to Str_something
« Reply #10 on: June 19, 2014, 06:00:07 pm »
I got that issue too. But it only occur when im installed so many fanbase mods. Im not sure which one trigger that thing.

Oh I don't know, perhaps it's the fact that few modders is able to include all language versions in the world in their work? :P

Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2162
    • View Profile
Re: Most of the texts turned to Str_something (Language Issue)
« Reply #11 on: June 19, 2014, 10:03:01 pm »
It should be fixed in the following nightlies. When all else fails, just remember:


Offline CoolKid

  • Captain
  • ***
  • Posts: 89
    • View Profile
Re: Most of the texts turned to Str_something (Language Issue)
« Reply #12 on: June 20, 2014, 01:48:09 am »
Oh I don't know, perhaps it's the fact that few modders is able to include all language versions in the world in their work? :P

I don't mean that. I always use english in every game. Maybe the issue occur bacause miss coding/miss typo. None of us is perfect ;). Anyway total all language in the world is about 100 right? I think it's possible but required a tons of works :P.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Most of the texts turned to Str_something (Language Issue)
« Reply #13 on: June 20, 2014, 03:13:25 am »
I don't mean that. I always use english in every game. Maybe the issue occur bacause miss coding/miss typo. None of us is perfect ;). Anyway total all language in the world is about 100 right? I think it's possible but required a tons of works :P.

Actually there is around 7000 languages in the world, though most don't have their own OpenXCom version yet. :)

And if it's English you're talking about... Well, all modders I know include an English version, though it's usually US version only, and sometimes it's GB version only. This can be checked easily by looking at the ruleset, even for a layman; look for extraStrings section (usually at the end, though not always) and see its subsections.