An interesting stat I think is the weight / max weight. As there is no other way to know you put too much items on one unit.
The other stats are hard to evaluate, it's just a number. If I tell you the unit has accuracy 44 and you have 2 pistols and 1 rifle... based on what are you giving the unit that rifle? Maybe there is another unit with accuracy 45, maybe not.
I would let the system check all other soldiers and place them in 3 groups(low,medium,high) and display to which group they belong:
accuracy: high
reactions: low
psi skill: none
psi strength: medium
Then you can start making decisions based on that. Eg. giving the rifles to people in the high accuracy group, giving rocket launcher to someone in the low reaction group... It's just my 2cts.