Hi,
A new weapon for early game, directly available from shop : the "7.65 mm Assault Rifle".
This 7.65 mm caliber assault rifle is slightly more powerful than a standard rifle and has better accuracy.
Moreover, it can fire explosive bullet, more efficient than percing ammo against some alien.
Credits to Chiko for is new rifle and ammo design
here that served me as base for this mod's graphics.
Nb: availability of the third ammo, "alien alloy bullets" is dependent on moriarty's "
alloy ammo" mod's main research (STR_ALLOY_AMMO).
I wonder if i need to release a ruleset witout this dependancy and use my own "alloy ammo research" ? ( like warboy's shotgun )
?
?
Beta release -> is playable, but the explosion of EP ammo is too big, and for now, i don't find any way to reduce it without loosing all damage amount as discussed
on this thread.
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-=# See below in the thread for revised versions #=-
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Changes:
v0.1 - 2014-03-01 : initial pre-release