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Author Topic: X-Com like isometric graphic editor  (Read 23595 times)

Offline bladum

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Re: X-Com like isometric graphic editor
« Reply #15 on: August 27, 2011, 12:59:56 pm »
thanks,

just want to share second project - module maker same as in original ufo


Offline Yankes

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Re: X-Com like isometric graphic editor
« Reply #16 on: August 27, 2011, 02:44:45 pm »
i see small error in your graphic, in Xcom graphic, floor dont have tick edges.

Offline luke83

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Re: X-Com like isometric graphic editor
« Reply #17 on: August 28, 2011, 10:13:16 am »
Hey i think this looks really cool, kind reminds me of playing with lego . I would love to see a working game with this , regardless of if its a x-com remake or something else, it has a nice look to it.

Offline bladum

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Re: X-Com like isometric graphic editor
« Reply #18 on: September 03, 2011, 04:31:41 pm »

Offline michal

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Re: X-Com like isometric graphic editor
« Reply #19 on: September 03, 2011, 05:15:11 pm »

Offline bladum

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Re: X-Com like isometric graphic editor
« Reply #20 on: September 25, 2011, 07:18:43 pm »
« Last Edit: October 01, 2011, 01:00:40 am by bladum »

Offline moriarty

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Re: X-Com like isometric graphic editor
« Reply #21 on: August 30, 2012, 03:25:49 pm »
@bladum: I don't know if you still read this, but do you think you could modify your editor for editing LOF Templates? see this thread for details.

(Line Of Fire Templates are used by the engine to determine line-of-sight and line-of-fire... they are voxel representations of objects used in the game, so your editor might be perfect for this)

Volutar

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Re: X-Com like isometric graphic editor
« Reply #22 on: August 30, 2012, 03:34:34 pm »
moriarty, the thing is - this one has excessive info. i guess it uses 24 bit per voxel, instead of 1bit.

Offline moriarty

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Re: X-Com like isometric graphic editor
« Reply #23 on: August 30, 2012, 03:37:29 pm »
I guess it can be adapted, right?
modifying this is probably easier than creating one from scratch :P

Offline bladum

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Re: X-Com like isometric graphic editor
« Reply #24 on: July 22, 2013, 03:38:06 pm »
Sorry for diging out old topic, but i was the author of it :)

As now Open X-Com is far more advanced then it was 2 years ago, anyone interested in coming back to this editor ? I think we can work out solution that would be simple and still be able to create graphics from scratch in short time.

Tom

Offline xracer

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Re: X-Com like isometric graphic editor
« Reply #25 on: July 23, 2013, 02:03:08 am »
 I say go for it :)

the artwork looks really nice, and now OXC allows for external resources, you can just make all the sprites and replace the old one. just need to modify the ruleset and you are set.

I really like the look of it :)

Offline bladum

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Re: X-Com like isometric graphic editor
« Reply #26 on: July 23, 2013, 02:29:28 am »
My proposition is to use TILED to make isometric maps and my editor to make single tiles. I made editor some time ago in .NET 3.5 i supose but now i am on Mac OS so cannot do it any more.

Tom

Offline pmprog

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Re: X-Com like isometric graphic editor
« Reply #27 on: July 23, 2013, 09:54:39 am »
I started maintaining Daishiva's (I hope I'm getting his name right) editors, but yeah, the more the merrier.

I was tempted to rewrite all (well, all the UI bit) of Daishiva's and merge it with an OXC Mod creation tool, but I've not even touched any code for a while now :(

Offline bladum

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Re: X-Com like isometric graphic editor
« Reply #28 on: July 23, 2013, 10:00:07 am »
one thing that might be important for you is that when you create a tile or object you can generate all 4 sides of it at the same time, so all xcom ships and ufo's could be fully rotatable including battle scape itself.

does this feature matters or not ?

Offline pmprog

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Re: X-Com like isometric graphic editor
« Reply #29 on: July 23, 2013, 12:13:03 pm »
It would be nice to be able to rotate the screen, but I'm not sure if rotated views would work on OXC due to how the walls are defined in the dataset. I could be wrong. We really need one of the main devs to answer that question.