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X-Com like isometric graphic editor
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Topic: X-Com like isometric graphic editor (Read 23595 times)
bladum
Colonel
Posts: 213
Bladum
Re: X-Com like isometric graphic editor
«
Reply #15 on:
August 27, 2011, 12:59:56 pm »
thanks,
just want to share second project - module maker same as in original ufo
Logged
Yankes
Global Moderator
Commander
Posts: 3350
Re: X-Com like isometric graphic editor
«
Reply #16 on:
August 27, 2011, 02:44:45 pm »
i see small error in your graphic, in Xcom graphic, floor dont have tick edges.
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luke83
Commander
Posts: 1559
Re: X-Com like isometric graphic editor
«
Reply #17 on:
August 28, 2011, 10:13:16 am »
Hey i think this looks really cool, kind reminds me of playing with lego . I would love to see a working game with this , regardless of if its a x-com remake or something else, it has a nice look to it.
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bladum
Colonel
Posts: 213
Bladum
Re: X-Com like isometric graphic editor
«
Reply #18 on:
September 03, 2011, 04:31:41 pm »
ongoing small update with UI
https://warsztat.gd/screens/42d011f470af68da89a55e8c00b360d0.png
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michal
Commander
Posts: 629
Re: X-Com like isometric graphic editor
«
Reply #19 on:
September 03, 2011, 05:15:11 pm »
Quote from: bladum on September 03, 2011, 04:31:41 pm
ongoing small update with UI
https://warsztat.gd/screens/42d011f470af68da89a55e8c00b360d0.png
Wow, looks much more advanced now
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bladum
Colonel
Posts: 213
Bladum
Re: X-Com like isometric graphic editor
«
Reply #20 on:
September 25, 2011, 07:18:43 pm »
i made some major update to full 2.0 version
https://www.youtube.com/watch?v=ahzGpplLf-s
and homesite
https://sites.google.com/site/treededitor/home
«
Last Edit: October 01, 2011, 01:00:40 am by bladum
»
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moriarty
Commander
Posts: 1421
Re: X-Com like isometric graphic editor
«
Reply #21 on:
August 30, 2012, 03:25:49 pm »
@bladum: I don't know if you still read this, but do you think you could modify your editor for editing LOF Templates? see
this thread
for details.
(Line Of Fire Templates are used by the engine to determine line-of-sight and line-of-fire... they are voxel representations of objects used in the game, so your editor might be perfect for this)
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Volutar
Guest
Re: X-Com like isometric graphic editor
«
Reply #22 on:
August 30, 2012, 03:34:34 pm »
moriarty, the thing is - this one has excessive info. i guess it uses 24 bit per voxel, instead of 1bit.
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moriarty
Commander
Posts: 1421
Re: X-Com like isometric graphic editor
«
Reply #23 on:
August 30, 2012, 03:37:29 pm »
I guess it can be adapted, right?
modifying this is probably easier than creating one from scratch
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bladum
Colonel
Posts: 213
Bladum
Re: X-Com like isometric graphic editor
«
Reply #24 on:
July 22, 2013, 03:38:06 pm »
Sorry for diging out old topic, but i was the author of it
As now Open X-Com is far more advanced then it was 2 years ago, anyone interested in coming back to this editor ? I think we can work out solution that would be simple and still be able to create graphics from scratch in short time.
Tom
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xracer
Commander
Posts: 565
X-COM lover, we've gone at it everywhere
Re: X-Com like isometric graphic editor
«
Reply #25 on:
July 23, 2013, 02:03:08 am »
I say go for it
the artwork looks really nice, and now OXC allows for external resources, you can just make all the sprites and replace the old one. just need to modify the ruleset and you are set.
I really like the look of it
Logged
bladum
Colonel
Posts: 213
Bladum
Re: X-Com like isometric graphic editor
«
Reply #26 on:
July 23, 2013, 02:29:28 am »
My proposition is to use TILED to make isometric maps and my editor to make single tiles. I made editor some time ago in .NET 3.5 i supose but now i am on Mac OS so cannot do it any more.
Tom
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pmprog
Commander
Posts: 647
Contributor
Re: X-Com like isometric graphic editor
«
Reply #27 on:
July 23, 2013, 09:54:39 am »
I started maintaining Daishiva's (I hope I'm getting his name right) editors, but yeah, the more the merrier.
I was tempted to rewrite all (well, all the UI bit) of Daishiva's and merge it with an OXC Mod creation tool, but I've not even touched any code for a while now
Logged
bladum
Colonel
Posts: 213
Bladum
Re: X-Com like isometric graphic editor
«
Reply #28 on:
July 23, 2013, 10:00:07 am »
one thing that might be important for you is that when you create a tile or object you can generate all 4 sides of it at the same time, so all xcom ships and ufo's could be fully rotatable including battle scape itself.
does this feature matters or not ?
Logged
pmprog
Commander
Posts: 647
Contributor
Re: X-Com like isometric graphic editor
«
Reply #29 on:
July 23, 2013, 12:13:03 pm »
It would be nice to be able to rotate the screen, but I'm not sure if rotated views would work on OXC due to how the walls are defined in the dataset. I could be wrong. We really need one of the main devs to answer that question.
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X-Com like isometric graphic editor