OpenXcom Forum

OpenXcom => Offtopic => Topic started by: bladum on August 25, 2011, 04:47:25 pm

Title: X-Com like isometric graphic editor
Post by: bladum on August 25, 2011, 04:47:25 pm
Hi Guys,

I was wondering if anyone could be interest in using such tool... sorry that site is nonenglish but there is download and application is in english...and You can watch screenshots.

https://warsztat.gd/projects.php?x=view&id=2005

This is voxel editor / 3D pixel iso art editor with bunch of X-Com related graphics including world parts, planes, units, buildings, maps, weapons etc....

Just wondering if anyone wanted to use it / develop for any purpose.
https://sites.google.com/site/weefanatics/files/soft.zip

This is quick video
https://www.youtube.com/watch?v=_RikkTRuEWM&feature=channel_video_title

Home Site
https://sites.google.com/site/treededitor/home

Regards
Tomasz
Title: Re: X-Com like isometric graphic editor
Post by: michal on August 25, 2011, 04:55:35 pm
That's very interesting :) It would be nice to see openxcom mod with such style.

Those are images or also 3d models?
Title: Re: X-Com like isometric graphic editor
Post by: bladum on August 25, 2011, 05:25:56 pm
Hi

This is 3D array of points which are drawn one by one on 2D layer. I am not using any 3D software to render it, it supose to be simple and retro style without any hardware. We can just rotate this image in 90 angle (i think i would be able to add 45 degree angle)...

Same with lights its just changing proper RGB values to imitate the shadow. So its all cheating.....

Nevertheless I can export data into different format which could be used further even to match x-com format. IVe been working a lot with original x-com graphic files and system.

Regards
Tomasz
Title: Re: X-Com like isometric graphic editor
Post by: Yankes on August 25, 2011, 06:48:48 pm
great thing!
but if this could work with xcom, image need be 32x40 and 3d space have 16x16x24 dimensions (like LOF templates https://www.ufopaedia.org/index.php?title=LOFTEMPS.DAT )
with this program can made openXcom fully open source game!

btw is possible to create file with depth position of pixels in graphics generated by this program?
Title: Re: X-Com like isometric graphic editor
Post by: michal on August 25, 2011, 07:07:31 pm
Hi

This is 3D array of points which are drawn one by one on 2D layer. I am not using any 3D software to render it, it supose to be simple and retro style without any hardware. We can just rotate this image in 90 angle (i think i would be able to add 45 degree angle)...

Same with lights its just changing proper RGB values to imitate the shadow. So its all cheating.....

Nevertheless I can export data into different format which could be used further even to match x-com format. IVe been working a lot with original x-com graphic files and system.

Regards
Tomasz

I was asking about 3d models, because there is another project (also open source), which also maybe could use such simple graphic style:
https://xenowar.net/screenshots.html

Anyway, it would be interesting to see that in openxcom. As Yankes said, it may help become openxcom fully open source game.
Title: Re: X-Com like isometric graphic editor
Post by: bladum on August 25, 2011, 07:25:51 pm
Hi,

Thanks for Your replays. If you like such tool i would need Your ideas / feedback what to implement to use with this or other project. I wrote it few months ago just for a need to feel a retro again ;) but had no business plan how to use. I thought it would be nice to use it now, when some projects where halted.... due to some legal issues.

its written in .NET so its quite versatile and I am an experience developer / architect. I can share sources if You like but due to fact this was rather for fun, so sources are not well documented.

If You consider this issue an important one we can create a common topic for all those projects or move it somewhere else on forum.....

Tomasz
Title: Re: X-Com like isometric graphic editor
Post by: bladum on August 25, 2011, 07:29:52 pm

I was asking about 3d models, because there is another project (also open source), which also maybe could use such simple graphic style:
https://xenowar.net/screenshots.html

Anyway, it would be interesting to see that in openxcom. As Yankes said, it may help become openxcom fully open source game.

Currently there are no 3D models all i have is xyz 3D matrix of pixels, which can be edited from two perspectives = top and side. If You like to export it in standard way just Print all the png files. If You need 3D format i can make exported just give some info about its format. What kind of format Xenowar is using ? I can made my own wrapper to it... Then it could be used in fully 3D enviroment of the game.
Title: Re: X-Com like isometric graphic editor
Post by: michal on August 25, 2011, 07:53:15 pm

I was asking about 3d models, because there is another project (also open source), which also maybe could use such simple graphic style:
https://xenowar.net/screenshots.html

Anyway, it would be interesting to see that in openxcom. As Yankes said, it may help become openxcom fully open source game.

Currently there are no 3D models all i have is xyz 3D matrix of pixels, which can be edited from two perspectives = top and side. If You like to export it in standard way just Print all the png files. If You need 3D format i can make exported just give some info about its format. What kind of format Xenowar is using ? I can made my own wrapper to it... Then it could be used in fully 3D enviroment of the game.

Looks like ac3d https://code.google.com/p/unflobtactical/wiki/Modding

Anyway, for more details, you would have to speak with them on their forum.
Title: Re: X-Com like isometric graphic editor
Post by: bladum on August 25, 2011, 08:06:03 pm
Looks like ac3d https://code.google.com/p/unflobtactical/wiki/Modding
Anyway, for more details, you would have to speak with them on their forum.

thanks, format is easy to implement but not sure how it will work in da game
Title: Re: X-Com like isometric graphic editor
Post by: michal on August 25, 2011, 08:51:53 pm
Btw, is it your program? Cause on warsztat author written that he needed this for x-com clone. So, you also have planned to do some x-com clone? ;)
Title: Re: X-Com like isometric graphic editor
Post by: bladum on August 25, 2011, 09:04:01 pm
i am the same person as qad on warsztat .... so Your are also a Pole ;) good to know

x-com clone means to clone its feeling/graphics rather then making a clone, there are a lot clones already. .. i writing this ac3D format writer now, so it could be used in game.

how this tool can be used to help this project ? 32x32x40 arts ? i was thinking to use it also for geoscape and some other arts not only iso game.

Title: Re: X-Com like isometric graphic editor
Post by: michal on August 25, 2011, 09:11:18 pm
how this tool can be used to help this project ? 32x32x40 arts ? i was thinking to use it also for geoscape and some other arts not only iso game.

Which project? OpenXcom? Unfortunately, for now, there aren't any support for external resources (besides from original game). Probably in future (after 1.0) there will be such support. For now SupSuper & Daiky concentrate on reimplementing original game.
Title: Re: X-Com like isometric graphic editor
Post by: Volutar on August 25, 2011, 10:41:42 pm
Nice thingy. But I see a small flaw in capabilities.
You cannot draw not-aliased X crosses, having horizontal lines. You have only cubic voxels. Each square pixel can be divided by 4 triangles with diagonals (from center), so every voxel could be divided by 4*6 tetrahedrons (6 pyramids, each splitted by diagonals, resulting in 24 tetrahedrons).
Cubic voxels can be automatically smoothed with these tetrahedrons, or these "subvoxels" can be set manually where needed.
Title: Re: X-Com like isometric graphic editor
Post by: Yankes on August 25, 2011, 10:44:59 pm
32x40 is standard title graphic size in Battlescape. openXcom can use different graphic but this need be same format and replaced original data.
Title: Re: X-Com like isometric graphic editor
Post by: michal on August 26, 2011, 10:00:33 am
I have couple of suggestions regarding your editor ;)

1) Release it as open source on github. You can gain some help, maybe someone will be able to port it to mono, so linux version will be available.
2) Announce it a bit more, i think it's quite interesting project and may be useful for many people. You can for example announce it on tigsource art forum:
https://forums.tigsource.com/index.php?board=24.0
Title: Re: X-Com like isometric graphic editor
Post by: bladum on August 27, 2011, 12:59:56 pm
thanks,

just want to share second project - module maker same as in original ufo

Title: Re: X-Com like isometric graphic editor
Post by: Yankes on August 27, 2011, 02:44:45 pm
i see small error in your graphic, in Xcom graphic, floor dont have tick edges.
Title: Re: X-Com like isometric graphic editor
Post by: luke83 on August 28, 2011, 10:13:16 am
Hey i think this looks really cool, kind reminds me of playing with lego . I would love to see a working game with this , regardless of if its a x-com remake or something else, it has a nice look to it.
Title: Re: X-Com like isometric graphic editor
Post by: bladum on September 03, 2011, 04:31:41 pm
ongoing small update with UI
https://warsztat.gd/screens/42d011f470af68da89a55e8c00b360d0.png
Title: Re: X-Com like isometric graphic editor
Post by: michal on September 03, 2011, 05:15:11 pm
ongoing small update with UI
https://warsztat.gd/screens/42d011f470af68da89a55e8c00b360d0.png

Wow, looks much more advanced now ;)
Title: Re: X-Com like isometric graphic editor
Post by: bladum on September 25, 2011, 07:18:43 pm
i made some major update to full 2.0 version

https://www.youtube.com/watch?v=ahzGpplLf-s

and homesite
https://sites.google.com/site/treededitor/home
Title: Re: X-Com like isometric graphic editor
Post by: moriarty on August 30, 2012, 03:25:49 pm
@bladum: I don't know if you still read this, but do you think you could modify your editor for editing LOF Templates? see this thread (https://openxcom.org/forum/index.php/topic,571.0.html) for details.

(Line Of Fire Templates are used by the engine to determine line-of-sight and line-of-fire... they are voxel representations of objects used in the game, so your editor might be perfect for this)
Title: Re: X-Com like isometric graphic editor
Post by: Volutar on August 30, 2012, 03:34:34 pm
moriarty, the thing is - this one has excessive info. i guess it uses 24 bit per voxel, instead of 1bit.
Title: Re: X-Com like isometric graphic editor
Post by: moriarty on August 30, 2012, 03:37:29 pm
I guess it can be adapted, right?
modifying this is probably easier than creating one from scratch :P
Title: Re: X-Com like isometric graphic editor
Post by: bladum on July 22, 2013, 03:38:06 pm
Sorry for diging out old topic, but i was the author of it :)

As now Open X-Com is far more advanced then it was 2 years ago, anyone interested in coming back to this editor ? I think we can work out solution that would be simple and still be able to create graphics from scratch in short time.

Tom
Title: Re: X-Com like isometric graphic editor
Post by: xracer on July 23, 2013, 02:03:08 am
 I say go for it :)

the artwork looks really nice, and now OXC allows for external resources, you can just make all the sprites and replace the old one. just need to modify the ruleset and you are set.

I really like the look of it :)
Title: Re: X-Com like isometric graphic editor
Post by: bladum on July 23, 2013, 02:29:28 am
My proposition is to use TILED to make isometric maps and my editor to make single tiles. I made editor some time ago in .NET 3.5 i supose but now i am on Mac OS so cannot do it any more.

Tom
Title: Re: X-Com like isometric graphic editor
Post by: pmprog on July 23, 2013, 09:54:39 am
I started maintaining Daishiva's (I hope I'm getting his name right) editors, but yeah, the more the merrier.

I was tempted to rewrite all (well, all the UI bit) of Daishiva's and merge it with an OXC Mod creation tool, but I've not even touched any code for a while now :(
Title: Re: X-Com like isometric graphic editor
Post by: bladum on July 23, 2013, 10:00:07 am
one thing that might be important for you is that when you create a tile or object you can generate all 4 sides of it at the same time, so all xcom ships and ufo's could be fully rotatable including battle scape itself.

does this feature matters or not ?
Title: Re: X-Com like isometric graphic editor
Post by: pmprog on July 23, 2013, 12:13:03 pm
It would be nice to be able to rotate the screen, but I'm not sure if rotated views would work on OXC due to how the walls are defined in the dataset. I could be wrong. We really need one of the main devs to answer that question.