I was just browsing the
ruleset description page and an idea began to form in my mind that I would like to share... if you like it I would try to make it into a ruleset.
I'm thinking of a conversion mod that changes the way UFOs are detected... it is more-or-less inspired by parts of XCOM2012. Instead of placing lots of bases all around the world just to detect UFOs, your bases would have only a very limited detection radius, and all "radar" base facilities would not exist. instead, a special type of xcom craft would detect the UFOs, much like the satellites in XCOM2012. they would be slow-moving craft with lots of fuel (maybe balanced so that a "radar craft" can patrol for a month before having to re-fuel) and a large detection radius. I'm considering limiting their use by making them extremely expensive in maintenance. I'm also considering making the basic hangar capable of housing more than one craft, so that one base can have several "radar craft" without cluttering the base with hangars.
this mod would be even more interesting if UFOs were capable of attacking xcom craft, of course...
what do you think? is this something you would want to play?