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Author Topic: [Suggestion] Pedia article type for soldierTypes  (Read 468 times)

Offline Finnik

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[Suggestion] Pedia article type for soldierTypes
« on: March 02, 2025, 12:43:37 pm »
Not sure if it was already discussed, tho I thought could be worth asking - how about making new pedia article type to show discovered soldier types? In OF there was no need for that, as there is only one soldier type for the whole game.
But today many mods use ability to define different soldier types, and they could be very different in stats (max, min, caps) and available armors. There could be a place to describe some lore too, as modded soldier types could appear as even non-human beings.
Many mods workaround not having specific article type by making just a regular text peda article. But it is not really handy - lack of structure and it can't use values from rulers directly, this you have to change translations with your balance changes. Stat for nerds could be a nice for that article, showing  all information in great details. What would you think?

Offline Ethereal

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Re: Pedia article type for soldiers
« Reply #1 on: March 02, 2025, 05:53:42 pm »
Theoretically, if UFOpedia will read the characteristics of soldiers, it will save many from the need for complex constructions in UFOpedia. As an option, it is possible to display the characteristics in (StatsForNerds).

Offline Meridian

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Re: Pedia article type for soldiers
« Reply #2 on: March 03, 2025, 10:07:49 am »
Not sure if it was already discussed, tho I thought could be worth asking - how about making new pedia article type to show discovered soldier types?

It can be done.
But didn't you stop merging OXCE already, what benefit does it bring you?

Offline Finnik

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Re: Pedia article type for soldiers
« Reply #3 on: March 04, 2025, 06:53:47 am »
Well, first, I don't think only for myself, but also thought it could be good for the community  ;)
Second - I will merge with OXCE at some point, its just too massive because of rapid yaml. I want to fix all bugs and release new version first.