On the
Ruleset Reference I noticed that meleeMissSound's description says:
meleeMissSound - Sound ID from BATTLE.CAT played when this weapon misses a target with melee. Can be a list with multiple options.
I'm taking that to mean a sound will be randomly selected from the list and not that each will be played in sequence.
So far I haven't found an example of meleeMissSound: being used on the forum.
When used how is it phrased in the code, like this?
items:
- type: STR_EXAMPLE_ITEM
meleeMissSound: [3, 55, 66, 88, 77, 10]