Author Topic: [DONE][SUGGESTION] Alternate loadout system  (Read 22940 times)

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9094
    • View Profile
Re: [DONE][SUGGESTION] Alternate loadout system
« Reply #45 on: January 08, 2023, 10:10:03 am »
The discussion about a new loadout system proposed by karadoc has been moved here: [SUGGESTION] Alternate loadout system #2

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9094
    • View Profile
Re: [DONE][SUGGESTION] Alternate loadout system
« Reply #46 on: January 08, 2023, 12:42:40 pm »
Noticed with TFTD TWoTS. When you assign a person to an interceptor (one that cannot land on missions, so the equipment cannot be used), the pilot appears to take his gear with him.

Yes, this is consistent with the requirement that soldiers always take equipment with them. (it's "on them", simulating Xcom:Apoc)
(Pilots in OXCE are soldiers.)

This might be intentional, given the feature "h/ when evacuating the crew / ejecting the pilots - the soldiers are allowed to survive (depending on the modder's taste), but the items on the craft will be destroyed" (which might not make sense if this was not the case).

It is intentional, but not for the reason you mentioned.
The intention is to not make any difference between pilots boarding a transporter and pilots boarding an interceptor.

But possibly not, as this also affects the behavior which items are/can be loaded on interceptors and thus reserved or possibly lost on crash. So the alternative loadout system is not just an interface change but also a very minor behavior change.

I don't understand this... what behavior exactly is changed?
It was possible to load items on interceptors before and it is still possible now.
There's no difference between transporters and interceptors... as far as I can say.

Offline psavola

  • Commander
  • *****
  • Posts: 833
    • View Profile
Re: [DONE][SUGGESTION] Alternate loadout system
« Reply #47 on: January 08, 2023, 03:10:37 pm »
I don't understand this... what behavior exactly is changed?
It was possible to load items on interceptors before and it is still possible now.
There's no difference between transporters and interceptors... as far as I can say.

Sorry, I missed that. I had never (manually) loaded equipment on interceptors before so I hadn't even realized it's possible. I suppose some mod might use it for something, AFAIK it would not have a purpose in vanilla.

Offline karadoc

  • Colonel
  • ****
  • Posts: 232
    • View Profile
Re: [DONE][SUGGESTION] Alternate loadout system
« Reply #48 on: January 09, 2023, 01:45:57 pm »
Sorry, I missed that. I had never (manually) loaded equipment on interceptors before so I hadn't even realized it's possible. I suppose some mod might use it for something, AFAIK it would not have a purpose in vanilla.
You can transfer items from one base to another by loading the items on the interceptor, and then flying the interceptor to the other base. It's cheaper and faster than the normal transfer method. (But it's only possible for items that can be loaded onto the craft.)

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9094
    • View Profile
Re: [DONE][SUGGESTION] Alternate loadout system
« Reply #49 on: April 14, 2023, 03:17:05 pm »
Thread locked as this solution is obsolete and has been replaced by a new solution.

Original: https://openxcom.org/forum/index.php/topic,10452.msg149914.html#msg149914

Improvement 1 (base equipment): https://openxcom.org/forum/index.php/topic,10984.0.html

Improvement 2 (load on top): https://openxcom.org/forum/index.php/topic,10851.0.html

New solution (craft equipment): https://openxcom.org/forum/index.php/topic,10998.0.html
« Last Edit: April 14, 2023, 03:25:08 pm by Meridian »