Rejection reason: same as here:
https://openxcom.org/forum/index.php/topic,6869.0.htmlWhat: make it so that tiles/pawns that are illuminated via light or daylight more clearly distinct from those not illuminated
Why: Given how important light is, especially in mods, the inability to easily see the difference between lit and unlit is frustrating. I would rather not have to guess or count tiles.
An alternate vision mod like night vision, a two-brightness level option, or a Sharp division at the lighting threshold would all be effective.