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Messages - Human Ktulu

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121
Work In Progress / Re: [French Modpack Project] Mistake in ruleset ...
« on: April 19, 2014, 06:33:34 pm »
Ah ! I just understand how work YAML Parser !
All work now !

I will read the Ruleset wiki ^^

122
Work In Progress / Re: [French Modpack Project] Mistake in ruleset ...
« on: April 19, 2014, 06:19:31 pm »
Thanks à lot for explaination  (and Solarius for the mod ;) ).

But I'm not sure to be all understand ... I have another probleme with mod "Custom grenade", I have only replace espagna translation string by french and the mod shut down ... The most stange it's I have modify 30 mods and only this 2 mods have the problem ???

Code: [Select]
items:
  - type: STR_INCENDIARY_GRENADE
    size: 0.1
    costSell: 4000
    weight: 3
    bigSprite: 27
    floorSprite: 27
    power: 60
    damageType: 2
    battleType: 4
    armor: 20
    blastRadius: 6
    listOrder: 4001
  - type: STR_STUN_GRENADE
    size: 0.1
    costSell: 25000
    weight: 3
    bigSprite: 59
    floorSprite: 37
    power: 90
    blastRadius: 6
    damageType: 6
    battleType: 4
    armor: 20
    listOrder: 5901
research:
  - name: STR_INCENDIARY_GRENADE
    cost: 200
    points: 10
    listOrder: 601
  - name: STR_STUN_GRENADE
    cost: 200
    points: 10
    dependencies:
      - STR_SMALL_LAUNCHER
      - STR_STUN_BOMB
    listOrder: 4401
manufacture:
  - name: STR_INCENDIARY_GRENADE
    category: STR_WEAPON
    requires:
      - STR_INCENDIARY_GRENADE
    space: 2
    time: 150
    cost: 3200
    listOrder: 1101
  - name: STR_STUN_GRENADE
    category: STR_WEAPON
    requires:
      - STR_STUN_GRENADE
    space: 2
    time: 200
    cost: 5100
    requiredItems:
      STR_STUN_BOMB: 1
    listOrder: 2401
ufopaedia:
  - id: STR_INCENDIARY_GRENADE
    type_id: 4
    section: STR_WEAPONS_AND_EQUIPMENT
    text: STR_INCENDIARY_GRENADE_UFOPEDIA
    requires:
      - STR_INCENDIARY_GRENADE
    listOrder: 4201
  - id: STR_STUN_GRENADE
    type_id: 4
    section: STR_WEAPONS_AND_EQUIPMENT
    requires:
      - STR_STUN_GRENADE
    text: STR_STUN_GRENADE_UFOPEDIA
    listOrder: 5801
extraSprites:
  - type: BIGOBS.PCK
  files:
      59: Resources/CustomGrenades/StunGrenade.png
extraStrings:
  - type: en-US
    strings:
      STR_INCENDIARY_GRENADE: Incendiary Grenade
      STR_STUN_GRENADE: Stun Grenade
      STR_INCENDIARY_GRENADE_UFOPEDIA: Incendiary grenades are invaluable for lighting up the night and clearing obnoxious vegetation.
      STR_STUN_GRENADE_UFOPEDIA: Learning how the stun bomb is activated has allowed us to attach a trigger to it, turning it into a grenade that can be primed and thrown normally.
  - type: en-GB
    strings:
      STR_INCENDIARY_GRENADE: Incendiary Grenade
      STR_STUN_GRENADE: Stun Grenade
      STR_INCENDIARY_GRENADE_UFOPEDIA: Incendiary grenades are invaluable for lighting up the night and clearing obnoxious vegetation.
      STR_STUN_GRENADE_UFOPEDIA: Learning how the stun bomb is activated has allowed us to attach a trigger to it, turning it into a grenade that can be primed and thrown normally.
   - type: fr
   strings:
      STR_INCENDIARY_GRENADE: Grenade Incendiaire
      STR_STUN_GRENADE: Grenade Assomante
      STR_INCENDIARY_GRENADE_UFOPEDIA: Les grenades incendiaires sont très éfficace pour éclaircir la nuit et/ou la végétation.
      STR_STUN_GRENADE_UFOPEDIA: S'utilise comme une granade standard et permet de capturer des aliens vivants.

And last question, what is "listOrder" command ?

Thanks a lot, again :D

123
Work In Progress / [Resolved] Find mistake in ruleset ?
« on: April 19, 2014, 04:02:52 pm »
Hi all,

I try to make a modpack with some craft. I have succefully modify the Raven, Alloy Skyranger, Thunder and Raven, but I have a problem with "Sentinel" mod. I want modify ruleset for include research and manufacture. But the game (last git) would'nt activate it. And no error message. :(
Of course, I use Notepad++
Can you help me ? (my base idea is make a complete and well balenced modpack with French translated strings)

Thanks !

Code: [Select]
crafts:
- type: STR_SENTINEL
requires:
 - STR_SENTINEL_INTERCEPTOR
listOrder: 101
sprite: 21
fuelMax: 400
damageMax: 600
speedMax: 2200
accel: 2
weapons: 2
costSell: 450000
refuelRate: 25
transferTime: 96
score: 250
research:
- name: STR_SENTINEL_INTERCEPTOR
cost: 400
points: 25
dependencies:
 - STR_ALIEN_ALLOYS
 - STR_UFO_NAVIGATION
manufacture:
- name: STR_SENTINEL
category: STR_CRAFT
requires:
 - STR_SENTINEL_INTERCEPTOR
listOrder: 3251
space: 26
time: 8000
cost: 350000
requiredItems:
  - STR_ALIEN_ALLOYS: 35
  - STR_UFO_NAVIGATION: 2
ufopaedia:
- id: STR_SENTINEL
type_id: 1
section: STR_XCOM_CRAFT_ARMAMENT
image_id: SENTINEL_BIG
listOrder: 401
rect_stats:
  x: 5
  y: 132
  width: 140
  height: 60
rect_text:
  x: 5
  y: 40
  width: 310
  height: 60
text: STR_SENTINEL_UFOPEDIA
requires:
 - STR_SENTINEL_INTERCEPTOR
extraSprites:
- type: BASEBITS.PCK
files:
 54: Resources/Sentinel/BASEBITS/Sentinel_Base_View.gif
- type: INTICON.PCK
files:
 21: Resources/Sentinel/INTICON/Sentinel_Minimized.gif
 32: Resources/Sentinel/INTICON/Sentinel_Dogfight.gif
- type: SENTINEL_BIG
singleImage: true
width: 320
height: 200
files:
 0: Resources/Sentinel/UFOPEDIA/Sentinel_Article.gif
extraStrings:
- type: en-US
strings:
  STR_SENTINEL: SENTINEL
  STR_SENTINEL_INTERCEPTOR: Sentinel Interceptor
  STR_SENTINEL_UFOPEDIA: A HEAVY COMBAT AIRCRAFT WITH TWIN SCRAMJET ENGINES AND THE LATEST IN AVIONIC ARMOR TECHNOLOGY. THE TRADEOFF IS A HIGHER LEVEL OF FUEL CONSUMPTION AND A LOW ACCELERATION RATE DUE TO INCREASED WEIGHT.
- type: en-GB
strings:
  STR_SENTINEL: SENTINEL
  STR_SENTINEL_INTERCEPTOR: Sentinel Interceptor
  STR_SENTINEL_UFOPEDIA: A HEAVY COMBAT AIRCRAFT WITH TWIN SCRAMJET ENGINES AND THE LATEST IN AVIONIC ARMOUR TECHNOLOGY. THE TRADEOFF IS A HIGHER LEVEL OF FUEL CONSUMPTION AND A LOW ACCELERATION RATE DUE TO INCREASED WEIGHT.
- type: fr
strings:
  STR_SENTINEL: SENTINEL
  STR_SENTINEL_INTERCEPTOR: Intercepteur Classe Sentinel
  STR_SENTINEL_UFOPEDIA: ENGIN HYBRIDE COMBINANT LES TECHNIQUES DE COMBATS DE L'AVION ET DE L'HELICOPTER. SON BLINDAGE LOURD LIMITE CEPENDANT SON RAYON D'ACTION.

124
Translations / Re: French Translation
« on: April 18, 2014, 06:20:19 pm »
OK !  8)

125
Translations / Re: French Translation
« on: April 18, 2014, 04:26:37 pm »
Hello,

I dont understand this string "Save Scumming". Thanks for see fallowing string :

- STR_NEWSEEDONLOAD
https:// Save scumming
https:// Conserver la graine aléatoire

- STR_NEWSEEDONLOAD_DESC
https:// Loading a game will reset the random number seed, so taking the same action can yield different results. Doesn't affect Ironman Mode.
https:// Le chargement d'un jeu remettra à zéro la graine aléatoire, les mêmes paramètres peuvent donner différents résultats. N'affecte pas le mode Ironman.

-Other thing :
I add new translation for string "STR_AUTOSAVE_DESC" for reduce into 3 lines maximum, thanks to vote it

126
Translations / Re: French Translation
« on: May 17, 2013, 01:12:27 am »
Hi all,

Some little changes for more confortable playing.

 8)

127
Translations / Re: French Translation
« on: May 12, 2013, 08:07:23 pm »
Hello,

Update with some improvements.

A+

128
Translations / Re: French Translation
« on: May 11, 2013, 09:07:23 pm »
Hi all,

Open Xcom v0.9 is anwsome, but  french translation have many mistakes, it's literally burn my eyes !

So I propose this fallow patch, I re-write entire end file (new and advanced options) and correct many problems anywhere.
I maybe not see all, please if you see another problem report here !

Below the file to download.
Have fun !

129
Offtopic / Re: Introduce yourself
« on: May 20, 2012, 12:58:58 pm »
Hello !

My name is Joel and i'm French :)

I fallow any remake projects, open or not (Diablo - The Hell, Pionner, Freeserf, ...).
Now, Xenocide, Ufo:TTS and Cydonia Fall are dead, so don't abandon !!! OpenXcom feel really awesome, I revive my young gaming expérience.

Ufo : AI are many cool content, but i dont like gameplay in tactical. UFO : Aftermath is cool too, but too unbalanced. But RPG side is very interesting. Finnaly, UFO-ET is good game but too easy. Bman introcuce many feature like bosses, maybe a good idea for future dev on openxcom ... ?

Actually, I see for Xaunaut and maybe future X-Com 2012 :)

Bye !

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