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Messages - Human Ktulu

Pages: [1] 2 3 ... 9
1
The X-Com Files / Re: The X-Com Files - 0.9 alpha: Fists of Fury
« on: June 02, 2018, 09:24:07 am »
Nice X-Com Van !

2
The X-Com Files / Re: The X-Com Files - 0.8.8 alpha: The Mummy Returns
« on: April 07, 2018, 09:18:51 pm »
That's it, David Vincent is now in The X-Com Files lore  8)


Do you remember ? 8)

3
Offtopic / Re: New X-COM-like game: Terran Shield
« on: March 28, 2018, 11:04:42 pm »
Thanks for report ! It seem to be cool  8)

4
Fan-Stuff / Re: Soldier Classes for OpenXCOM
« on: March 23, 2018, 01:09:14 am »
I have probably already said that many time, but I dreaming of an skill system linked by a particular training who is directly read since the BASE characteristics of soldier, just like UFO : Aftermath.

For exemple :
many TU + good ACC = scout training = TU reduction bonus when using sniper rifle
Good strengh + good throwing = demolition trainning = no TU used for primed explosive

Of course, if soldier is good in whole stat we can choice a path.

5
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: March 18, 2018, 01:09:44 pm »
Ok I found explaination for this damned idiom :

Quote
on the brink of (something)
On the verge of doing something or of having some imminent event happen, especially that which is bad or disastrous.

So :

Quote
Given to a soldier who returned from the brink a fellow soldier.

=

Given to a soldier who has just save comrade to imminent death

And that is the Angel Cross 8)

6
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: March 18, 2018, 12:16:39 am »
Hi,

I making some translation for FMP and I dont understand this string : STR_MEDAL_REVIVE_DESCRIPTION

Quote
Given to a soldier who returned from the brink a fellow soldier.

I am not comfortable with idioms  ::)

Thanks

7
Translations / Re: French Translation
« on: March 17, 2018, 03:45:02 pm »
Aaaaaah okaaaaaaaaay !

That's it, thx Bro !  ;D

8
Translations / Re: French Translation
« on: March 17, 2018, 12:28:38 pm »
Heeer, I'm not sure tu understand.  :o

"Saisir tous les pluriels pour continuer" what that's means ?

9
Translations / Re: French Translation
« on: March 17, 2018, 11:27:36 am »
Hi,

I have problem in Transifex for 2 strings, in XCOM-1 section :

{N} Units in Entrance

{N} Units in Target Exit

It's not possible to save translated settings !

For all others string is ok...

Thanks

10
Open Feedback / Re: 2.0 ?
« on: March 12, 2018, 10:04:05 pm »
Hi,

MorphOS user can wait new port for sooooo long time ;D

11
The X-Com Files / Re: The X-Com Files now on Patreon!
« on: March 11, 2018, 12:28:19 pm »
+1

I feel indebted to you so you deserve a little help !

I registered on patreon a few months ago for this excellent project : https://www.patreon.com/thmod/
Yes, I'm Diablo fan too :) If someone want help my friends Mordor or Solarius, it's alaways welcomed ;)

@Solarius : I'll also have a little favor to ask you, would you still have your mod of Alien Shooter 2 ? :p

12
Hello,

I have tested 2 missions, one in day and another in night. In "easy mode" T600 are hard to kill with conventionnal weapon (that's logical, Terminator are immune to light bullets). Minigun's and heavy AP rifles are very useful (Delta12 is very impressive), I would say even imperative.

But so, what use for hand gun ?

13
@Hobbes:

No problems, you can make everything you want with this "suggestion" ;) That's idiot, but I did not know that we could put more than 4 music for GMGEO lol

The trick a bit boring is that the music is repeated identically (unless I select another manually). Random reading would be awsome !

14
Happy that you like, there is surely way to have better. For exemple it's maybe better if you exchange gmgeo3.ogg with gmtactic7.ogg.

Here the list of soundtrack used : Link deleted

- gmdefend : T2 / I'll Be Back (02:20 - 04:00)
- gmenbase : T2 / I'll Be Back (00:00 - 00:16)
- gmgeo1 : T1 / Tech Noir - Alley Chase (01:50 - 02:50)
- gmgeo2 : T1 / Police Station - Escape From Police Station (03:00 - end)
- gmgeo3 (old gmtactic7) : T1 / Police Station - Escape From Police Station (00:00 - 02:20)
- gmgeo4 : T1 / Future Flashback - Terminator Infiltration (00:00 - 02:30)
- gminter : T1 / Gun Shop - Reese In Alley (full track)
- gmlose : T2 / I'll Be Back (00:16 - 02:20)
- gmmars : T4 / Theme (full)
- gmnewmar : T1 / Death By Fire - Terminator Gets Up (02:10 - End)
- gmstory : T2 / Trust Me (full)
- gmtactic : T2 / Tankerchase (full)
- gmtactic2 : T1 / Reese Chased (full)
- gmtactic3 : T1 / Garage Chase (04:30 - end)
- gmtactic4 : T1 / Tunnel Chase (00:40 - end)
- gmtactic5 : T2 / Escape From The Hospital And T1000 (full)
- gmtactic6 : T1 / The Terminator`s Arrival (01:30 - 03:30)
- gmtactic7 (old gmgeo3) : T1 / The Terminator`s Arrival (00:30 - 01:30)
- gmwin : T2 / Theme (full)

Hasta la vista baby 8)

15
Hey ! For cool mod, cool soundtracks from T1 & T2 ost..

link deleted

Not perfect but better than ugly Dune ost.

Have fun ;)

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