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Messages - Alex the KatanaCutlass

Pages: 1 ... 13 14 [15]
211
XPiratez / Re: A thread for little questions
« on: March 29, 2019, 12:57:10 pm »
Sentry - 3 windows (1 in the middle), Cutter - 4 (2 in the middle).

Well, I got one yesterday, but I attacked with Seagulls instead with guns and found a wreck with a Field Surgery Kit forgotten in a corner. Do you find a printer like this - lying in a corner where an engine explosion couldn't harm it? But my Aircar can't fly so fast anyway, so it's up to the missiles.

I guess I get the idea of finding stuff - simply, certain kind of craft carries certain kind of stuff, just like certain kind of prisoners knows about certain topics, so you just roll along and find the things out until there are none new.
Now, regarding this, the question (for me) is: Do we find the SAME things multiple times; or do we find them in a sequence and, when all are found, maybe we find  3 printers in a row, etc? Remains to be seen. I need a better craft first, I guess.
Ya don't hammer in a 10 inch nail with a 2 oz hammer, right?:)

I know this is a bit complicated post but, hey, we're in a waaaays more complicated mod so, I guess that that's not a problem?
***
I am starting to love this, seriously. I, who played ONLY FO3, FNV, S.T.A.L.K.E.R.S. and stuff, now play... UFO. Not the 2012 deal, but THIS. So don't let anyone BS to you about graphics, when PLAYABILITY is probably the Pater Noster in a Gamer's case. At least, in our case, I suppose?

212
XPiratez / Re: A thread for little questions
« on: March 28, 2019, 11:54:11 am »
How do we actually GET this long range Flamer? Me likey:)
How good does the Flamethrower work for you?
Is there any better treatment for Zombies than a Flamethrower and WP grenades?
***
Anyone else got ZOMBIES (all: FunkyZ, StrixZ...) on a TEMPLE raid?  :o

That's why you SAVE your game fe minutes BEFORE you land on your mission. Ya gotto get the appropriate greeting assets ready, huh? Heh-heh...
***
Is there more music for this mod? And how to install it?

213
XPiratez / Re: A thread for little questions
« on: March 28, 2019, 11:28:30 am »
That would be "zu Befehl".

Doch, natürlich. Ich habe das aber vergessen. Vielen Dank.

214
XPiratez / Re: A thread for little questions
« on: March 28, 2019, 11:16:06 am »
OK, ppl,
I see that my gratitude and stuff answers take up way too much space here, so I'm gonna keep them shorter and, PLS, don't get offended if I fon't thank you for your helpful answer.

Sincerely yours,
Alex

215
XPiratez / Re: A thread for little questions
« on: March 28, 2019, 11:13:59 am »
Blunderbus has lots of spread and is very short range because of that. It's the extreme case of a high-damage-short-range weapon. Chem ammo then doubles that spread, so it's pretty much a melee only weapon with chem ammo. Chem ammo for shotguns with it's current spread is more a gimmick than a useful ammo.

Assault SG is more balanced, less damage but better at range (less spread) and more convenient (less reload).

Military shotgun has very tight pellets, at 15 tiles range most pellets still hit the target. No autoshot though, so less close range damage.


The military shotgun is best for targets that die from one hit anyway like ratmen. Take it on a ratmen rodeo, you will be amazed. You then switch to Assault SG for targets that can take more than one blast. Blunderbus has too many drawbacks to be worth it. It's niche would be enemies with a bit of armor, but in that case javelins and throwing axes work even better.

Absolutely.
I got a White Shambler with just 3-4 Thr. Axe hits. Niiice weapons, mhm.

216
XPiratez / Re: A thread for little questions
« on: March 28, 2019, 11:09:48 am »
Blunderbus has lots of spread and is very short range because of that. It's the extreme case of a high-damage-short-range weapon. Chem ammo then doubles that spread, so it's pretty much a melee only weapon with chem ammo. Chem ammo for shotguns with it's current spread is more a gimmick than a useful ammo.

Assault SG is more balanced, less damage but better at range (less spread) and more convenient (less reload).

Military shotgun has very tight pellets, at 15 tiles range most pellets still hit the target. No autoshot though, so less close range damage.


The military shotgun is best for targets that die from one hit anyway like ratmen. Take it on a ratmen rodeo, you will be amazed. You then switch to Assault SG for targets that can take more than one blast. Blunderbus has too many drawbacks to be worth it. It's niche would be enemies with a bit of armor, but in that case javelins and throwing axes work even better.

HEEEYY:) AnD why not BOTH? Military SG AND Blunderbus? I mean, y'see, I got this abcolutely crazy soldier loadout preset that I call "LET 'EM COME!" where a gal has An RPG, a 40mm GL and a Painbringer SMG. And ll with ammo plus bandages and smokes. Now, as we don't disembark on our 1st turn, other gals check what are we up against and then, as needed, the Rambo gals drop some of their HW and we roll on. I adopted this after my 1st Armored Car encounter. I mean, it was like: "HOLY STALINGRAD!!! ARMOR!!! AAAAAH!" So it's better safe than sorry. Even if I lose a few turns. Ain't matter.

217
XPiratez / Re: A thread for little questions
« on: March 28, 2019, 10:56:38 am »
While it does help you with a image of how the craft looks like*** and it's stats, the documentation is unrelated. Many shippings can generate a different map when a tactical mission is attempted (a landing, a crash or w/e) - I think Cutter has 8 possible layouts, with equal chance of each one to appear, so you may need to do a couple (or many - depending whether RNGesus loves you or hates you) before you get the one that has the printer. On the battlescape it looks like a purple slab with some yellow tech-gizmo next to it. IIRC the layout prevents it from being destroyed by power source explosion. If you are into savescumming, you can save in geo, before starting the mission, and each time you start there will be a different layout.

***Careful not to mistake it for a Sentry, which has 3 'windows' instead of Cutter's 4 windows. Might make for a costly mistake - Sentries are faster and more deadly (though slightly more fragile).

TYVM:)

Oh, yeyyeyyes, RHGesus LOVEZ all us X-PirateZ, a lot:)
I am into savescumming, as repeating the same blunder REEEEALY got on my nerves as soon as I realized what it is. So, A Cutter is a 3 windows craft, and the Cutter is a 4 windows one? I will do that.
Is there a X-PirateZ Craft Guide somewhere?

218
XPiratez / Re: A thread for little questions
« on: March 28, 2019, 10:49:29 am »
That would be the close quarters combat mechanic, firing a gun(or anything that has projectile behavior) results in a test. Fail the test and you spin and fire in some other direction then the targets. Smaller guns like pistols have an easier time, large weapons like rifles have it worse. The stats used for the check are quite poor on many early game enemies, so the gals almost always win. Dosen't hold true forever.

TYVM. Well, THAT's true. I got this Blood Rituals mission yesterday and the Werewolves don't mind their dinner being JUST around the corner:)
AND, judging by the loot from that mission, some stuff here is indeed to be found just somewhere, right?

219
XPiratez / Re: A thread for little questions
« on: March 28, 2019, 10:45:20 am »
Red  codex has the most content for it, but a lot of it is kinda boring or absurd overkill. Be sure to store pinky corpses to make bloodaxes.
TYVM. Already chose it, the RED one. Got aaabsolutely nuthin 'gainst some overkill. Pinky corpses? Are those some enemies that we call Pinkies?

220
XPiratez / Re: A thread for little questions
« on: March 27, 2019, 05:41:27 pm »
TYVM, friends.

Solarius Scorch:
Red Codex. Iam a warrior.
Pogroms: yea, will fight until it hurts, then zoom (if necessary). BTW, do Mercs or Imps (Chewbacca like Doom monsters) do Pogroms? Humanists are a joke. I sack them yawning.
Blunderbuss: oh, it DOES pack a punch and it looks crazy, thanx:)
Combo mechanics: yesyes, xactly. The AI kinda loses their head upon stumbling upon one of us behind a corner (door, whatever). And then for real:)
Satchel: oh, I don't doubt they have good results with that. Fellow souls that love blowin' stuff up:) . I wll try satchel bomber.

Dakkdakk:
I use Crates o' Violence for the Red Barns, but will try the hi ex, or the newly acquired and mass produced Dynamite.
The dog bomb idea you say? Like the Soviets in WW2? Great idea! I MUST try that:) BTW do you damage your base if using explosives?
And there are Bank Robbery Missions here as well? Nice. Gues that's what we can buy those burners for, or however you call them.

Asghan:
I'll keep an eye out. I already have a "Cutter Documentation." Is that it? I know that the industrial Printer is quite important.


Eddie:
All right, I get the SG deal. Will do. And the Blunderbuss? Well, explosive ammo for close range elefant hunt, if there are any here:)

TYVM all, again.
Bottom line, gentlemen (and ladies, if any are here), I have my main troop craft LOADED with every single thing that can be used in combat - even against walls.

Man... I always wanted to have and play a game with ALL kind of enemies and ALL kind of weapons... This is the closest so far.

HAVE NICE PLUNDERING EVERYONE! :)

221
XPiratez / Re: A thread for little questions
« on: March 27, 2019, 12:24:55 pm »
Ye fellow PirateZ,
TYVM once again, to all.

Zharkov,
I do use the Seagulls only if I have to. Here's my air combat tactic I have devised: having no hyperwave decoder yet and knowing little about the lore crafts, whenever I get a "flying loot" :)  message, I send my entire fleet, keeping one at home just in case (a race...). Then I send the weakest in, the 25mm guy. If he wins - cool, if not, I send a stronger one, etc. I guess I found what a Transport Ship is like - a big one, lightly armed and Seagull-treatable, full o' loot.
And yea, my runts mostly make Chateau, 'cept when I need new cans and can openers for my gals:)

legionof1,
with OXCE, I have played for several hours without crashing. YEA!

Eddie,
I will do so. I always interrogate until I get what I want, and then - well, the attack dogs are always interested in educatin' 'emselves over some smart meat, wutevah:)

TYVM, ppl, ya great bunch:)

Another few questions:
About the Codex deal:
Is it important which color do I chose, or it's just which color do I like?

About the Mutant Alliance:
Fending off pogroms becomes mandatory for new members. Yea, "zum Befehl, Herr General," but can I bustoff if it becomes too risky, IF it becomes so at that point? I still remember one Pogrom, when my gals were Javelinezing and Throwing Axeing Humanists with Messers (that's MP-40, BTW) and RPGs. We won!

About Ye Blunderbuss:
This... gutter looks so damn powerful and we can use explo and chem ammo with it.  You game with this, or you like Military/Assault SG better?

Oh, regarding urban combat:
I see that hiding immediately behind a corner prevents AI from shooting my gals. It's mellee range, so they miss, clear. Moreover, they kinda get confused? Heh-heh (Evil grin with a tooth missing:) )

And do you like that volcano-maker, the Satchel Charge?


222
XPiratez / Re: A thread for little questions
« on: March 26, 2019, 06:08:34 pm »
TYVM, gentlemen.
Can we somehow craft Seagull Missiles? They're quite expensive.
And, legionof1, I love your "Bullets go..."

So, I got OXCE... I guess I just put all the files where is my exe. file and rewrite it all. Directories only for me.
Pardon my dumb questions. I use 5 languages, but seldom do this kind 0' stuff.

Yea, you say SLAVERY is important?

EDITED:

Ppl, sorry to bother, but I need a step by step installation guide for the OXCE. I don't understand a thing. Is there a video on this?

It's the Windows 64 deal.

223
XPiratez / Re: A thread for little questions
« on: March 26, 2019, 11:50:16 am »
TYVM, Meridian and CC. MUCH appreciated.

Another question, please.
Would I have to start a new game after upgrading? I mean, would the old saves work?
And if they wouldn't work and I keep the old version with the now-and-then crashing saves, would it become unplayable one day?

224
XPiratez / Re: A thread for little questions
« on: March 25, 2019, 01:20:49 pm »
Hail, everyone.

I am a hard-core free time gamer with 35 yrs of experience and never saw a beauty like THIS, the X-PirateZ.
MARVELOUS! This game really deserves all the positive meaning superlatives one could think of.
I'd need some help/recommendations, however (YES, it's the Researching, what else could it be?:). And crashing... The CTD.
SO:

1.) I'm now 13th in-game month, have 5 gals with great stats and an auxiliary 4 gals team I employ for less risky missions.
I have access to Tac Vests, Night Ops, and Assassin Armor (scavenged on my last mission). I have Krazy Hannah's hardware and Gun Emporium's stuff, I can make LACC ammo, etc, etc. So, am I armed well enough for this... hmm... age? What are your further recommendations for weapons and armor development?

2.) I have Jet Bikes with Seagulls for Interception, an Aircar and an Airvan for missions (Aircar is for intercepting small targets as well). I need a better combat Craft and weapons for it. Please advise me?

3.) My game (version Feb.2019) crashes every cca 10 saves. The error message says something like bad_alloc,
or it's just a blank error window.

Last, but not least: How would you direct the research and how? On one area to a certain depth, or in "a lttle bit of this, a little bit of that" style?
TYVM in advance, and every help is welcome.

PS: How do you fight Mercs? I tackled one of their ships, camped in my craft and fought from inside there, but when they blew up my door, I had to dustoff. Bah!

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