Author Topic: A thread for little questions  (Read 1323594 times)

Offline legionof1

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Re: A thread for little questions
« Reply #1365 on: March 27, 2019, 06:36:40 am »
Tactical is pretty much the end of the line for basic protection all round protection that doesn't have multiple layers of prerequisites. Advanced personal protection is the next general tech gate for armor to progress.

Offline thevideogameraptorboggle

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Re: A thread for little questions
« Reply #1366 on: March 27, 2019, 07:30:10 am »
I have all the prerequisites but Durathread Printing, and I have no idea what to do for Industrial Scanners, except for buying tons of Academy Scientists from the Mercenaries.

Offline Alex the KatanaCutlass

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Re: A thread for little questions
« Reply #1367 on: March 27, 2019, 12:24:55 pm »
Ye fellow PirateZ,
TYVM once again, to all.

Zharkov,
I do use the Seagulls only if I have to. Here's my air combat tactic I have devised: having no hyperwave decoder yet and knowing little about the lore crafts, whenever I get a "flying loot" :)  message, I send my entire fleet, keeping one at home just in case (a race...). Then I send the weakest in, the 25mm guy. If he wins - cool, if not, I send a stronger one, etc. I guess I found what a Transport Ship is like - a big one, lightly armed and Seagull-treatable, full o' loot.
And yea, my runts mostly make Chateau, 'cept when I need new cans and can openers for my gals:)

legionof1,
with OXCE, I have played for several hours without crashing. YEA!

Eddie,
I will do so. I always interrogate until I get what I want, and then - well, the attack dogs are always interested in educatin' 'emselves over some smart meat, wutevah:)

TYVM, ppl, ya great bunch:)

Another few questions:
About the Codex deal:
Is it important which color do I chose, or it's just which color do I like?

About the Mutant Alliance:
Fending off pogroms becomes mandatory for new members. Yea, "zum Befehl, Herr General," but can I bustoff if it becomes too risky, IF it becomes so at that point? I still remember one Pogrom, when my gals were Javelinezing and Throwing Axeing Humanists with Messers (that's MP-40, BTW) and RPGs. We won!

About Ye Blunderbuss:
This... gutter looks so damn powerful and we can use explo and chem ammo with it.  You game with this, or you like Military/Assault SG better?

Oh, regarding urban combat:
I see that hiding immediately behind a corner prevents AI from shooting my gals. It's mellee range, so they miss, clear. Moreover, they kinda get confused? Heh-heh (Evil grin with a tooth missing:) )

And do you like that volcano-maker, the Satchel Charge?

« Last Edit: March 27, 2019, 12:28:30 pm by Alex the KatanaCutlass »

Offline Solarius Scorch

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Re: A thread for little questions
« Reply #1368 on: March 27, 2019, 01:17:29 pm »
About the Codex deal:
Is it important which color do I chose, or it's just which color do I like?

It is very important for much of the game, as it largely determines your playstyle. Each Codex grants a number of special items, ships etc. Without spoiling stuff, you can think of it in terms of class from RPGs:
Red: Warrior
Grey: Mage
Gold: Rogue
Green: Cleric
This is very metaphorical, but you get the idea.

About the Mutant Alliance:
Fending off pogroms becomes mandatory for new members. Yea, "zum Befehl, Herr General," but can I bustoff if it becomes too risky, IF it becomes so at that point? I still remember one Pogrom, when my gals were Javelinezing and Throwing Axeing Humanists with Messers (that's MP-40, BTW) and RPGs. We won!

Sure, don't hesitate to run away. The points aren't worth losing good people. But it's always good to at least show upyou, maybe shoot a few chumps, maybe even steal their stuff, and dust off.

About Ye Blunderbuss:
This... gutter looks so damn powerful and we can use explo and chem ammo with it.  You game with this, or you like Military/Assault SG better?

There are hundreds of weapons in the mod, it's pointless to compare them all. If it works for you, it works.

Oh, regarding urban combat:
I see that hiding immediately behind a corner prevents AI from shooting my gals. It's mellee range, so they miss, clear. Moreover, they kinda get confused? Heh-heh (Evil grin with a tooth missing:) )

Are you talking about the close combat mechanics or something?

And do you like that volcano-maker, the Satchel Charge?

I personally only use it to blow up red barns, it's too heavy for my liking. But it's a personal style thing, many people use it with A good results.

Offline Dakkdakk

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Re: A thread for little questions
« Reply #1369 on: March 27, 2019, 01:55:14 pm »
I use the satchel charge mostly just for suicide dog base defense mass murder and for exploding red bars, but it isn't really that useful against any enemies that have real armor, and the size and weight make it impractical to use as a large aoe grenade substitute. Doesnt work as a proper breaching charge either, you're better off using high explosives and other specialist explosives/tools for that. I remember bringing loads of charges on a bank robbery then finding out I couldn't breach the safe with them.

Also, I think you can get industrial scanners from certain ships. I faintly remember getting some from guild freighters and/or supply ships.

Offline Zharkov

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Re: A thread for little questions
« Reply #1370 on: March 27, 2019, 03:35:32 pm »
"zum Befehl, Herr General,"

That would be "zu Befehl".

Offline Solarius Scorch

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Re: A thread for little questions
« Reply #1371 on: March 27, 2019, 03:51:27 pm »
I forgot to mention that the satchel charge works well as a dropped weapon (as opposed to thrown) - either from a flying unit or a car. But at the stage when you have these, you are likely to have better explosives.

Offline Ashghan

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Re: A thread for little questions
« Reply #1372 on: March 27, 2019, 04:39:04 pm »
Quote
Also, I think you can get industrial scanners from certain ships. I faintly remember getting some from guild freighters and/or supply ships.

One 'type' (map layout) of large scout (in Piratez known as Cutter*) has an industrial printer. Many larger craft have them as well, but it may be difficult to get at them without better tech. Some other sources exist as well.

*2700 speed, small-size shipping, if you want to identify them without a decoder.

Offline Eddie

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Re: A thread for little questions
« Reply #1373 on: March 27, 2019, 05:31:22 pm »
About Ye Blunderbuss:
This... gutter looks so damn powerful and we can use explo and chem ammo with it.  You game with this, or you like Military/Assault SG better?

Blunderbus has lots of spread and is very short range because of that. It's the extreme case of a high-damage-short-range weapon. Chem ammo then doubles that spread, so it's pretty much a melee only weapon with chem ammo. Chem ammo for shotguns with it's current spread is more a gimmick than a useful ammo.

Assault SG is more balanced, less damage but better at range (less spread) and more convenient (less reload).

Military shotgun has very tight pellets, at 15 tiles range most pellets still hit the target. No autoshot though, so less close range damage.


The military shotgun is best for targets that die from one hit anyway like ratmen. Take it on a ratmen rodeo, you will be amazed. You then switch to Assault SG for targets that can take more than one blast. Blunderbus has too many drawbacks to be worth it. It's niche would be enemies with a bit of armor, but in that case javelins and throwing axes work even better.

Offline Alex the KatanaCutlass

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Re: A thread for little questions
« Reply #1374 on: March 27, 2019, 05:41:27 pm »
TYVM, friends.

Solarius Scorch:
Red Codex. Iam a warrior.
Pogroms: yea, will fight until it hurts, then zoom (if necessary). BTW, do Mercs or Imps (Chewbacca like Doom monsters) do Pogroms? Humanists are a joke. I sack them yawning.
Blunderbuss: oh, it DOES pack a punch and it looks crazy, thanx:)
Combo mechanics: yesyes, xactly. The AI kinda loses their head upon stumbling upon one of us behind a corner (door, whatever). And then for real:)
Satchel: oh, I don't doubt they have good results with that. Fellow souls that love blowin' stuff up:) . I wll try satchel bomber.

Dakkdakk:
I use Crates o' Violence for the Red Barns, but will try the hi ex, or the newly acquired and mass produced Dynamite.
The dog bomb idea you say? Like the Soviets in WW2? Great idea! I MUST try that:) BTW do you damage your base if using explosives?
And there are Bank Robbery Missions here as well? Nice. Gues that's what we can buy those burners for, or however you call them.

Asghan:
I'll keep an eye out. I already have a "Cutter Documentation." Is that it? I know that the industrial Printer is quite important.


Eddie:
All right, I get the SG deal. Will do. And the Blunderbuss? Well, explosive ammo for close range elefant hunt, if there are any here:)

TYVM all, again.
Bottom line, gentlemen (and ladies, if any are here), I have my main troop craft LOADED with every single thing that can be used in combat - even against walls.

Man... I always wanted to have and play a game with ALL kind of enemies and ALL kind of weapons... This is the closest so far.

HAVE NICE PLUNDERING EVERYONE! :)
« Last Edit: March 27, 2019, 05:46:22 pm by Alex the KatanaCutlass »

Offline Martin

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Re: A thread for little questions
« Reply #1375 on: March 27, 2019, 05:50:23 pm »
Red  codex has the most content for it, but a lot of it is kinda boring or absurd overkill. Be sure to store pinky corpses to make bloodaxes.

Offline Ashghan

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Re: A thread for little questions
« Reply #1376 on: March 27, 2019, 06:16:53 pm »
Quote
I'll keep an eye out. I already have a "Cutter Documentation." Is that it? I know that the industrial Printer is quite important.

While it does help you with a image of how the craft looks like*** and it's stats, the documentation is unrelated. Many shippings can generate a different map when a tactical mission is attempted (a landing, a crash or w/e) - I think Cutter has 8 possible layouts, with equal chance of each one to appear, so you may need to do a couple (or many - depending whether RNGesus loves you or hates you) before you get the one that has the printer. On the battlescape it looks like a purple slab with some yellow tech-gizmo next to it. IIRC the layout prevents it from being destroyed by power source explosion. If you are into savescumming, you can save in geo, before starting the mission, and each time you start there will be a different layout.

***Careful not to mistake it for a Sentry, which has 3 'windows' instead of Cutter's 4 windows. Might make for a costly mistake - Sentries are faster and more deadly (though slightly more fragile).


Offline Dakkdakk

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Re: A thread for little questions
« Reply #1377 on: March 27, 2019, 07:12:08 pm »
I'm really uncertain about this, but I think I may have gotten an industrial scanner off a guild warehouse once, but I'm not sure. My brain just associates industrial scanners to the trader's guild, so I may just be imagining things. Anyways, chances are that by the time you actualy need them, you'll have the tech to safely engage and down the ships that carry them.

Offline legionof1

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Re: A thread for little questions
« Reply #1378 on: March 27, 2019, 08:16:30 pm »
snip
Combo mechanics: yesyes, xactly. The AI kinda loses their head upon stumbling upon one of us behind a corner (door, whatever). And then for real:)
snip

That would be the close quarters combat mechanic, firing a gun(or anything that has projectile behavior) results in a test. Fail the test and you spin and fire in some other direction then the targets. Smaller guns like pistols have an easier time, large weapons like rifles have it worse. The stats used for the check are quite poor on many early game enemies, so the gals almost always win. Dosen't hold true forever.

Offline Alex the KatanaCutlass

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Re: A thread for little questions
« Reply #1379 on: March 28, 2019, 10:45:20 am »
Red  codex has the most content for it, but a lot of it is kinda boring or absurd overkill. Be sure to store pinky corpses to make bloodaxes.
TYVM. Already chose it, the RED one. Got aaabsolutely nuthin 'gainst some overkill. Pinky corpses? Are those some enemies that we call Pinkies?
« Last Edit: March 28, 2019, 11:00:35 am by Alex the KatanaCutlass »