Ye fellow PirateZ,
TYVM once again, to all.
Zharkov,
I do use the Seagulls only if I have to. Here's my air combat tactic I have devised: having no hyperwave decoder yet and knowing little about the lore crafts, whenever I get a "flying loot"
message, I send my entire fleet, keeping one at home just in case (a race...). Then I send the weakest in, the 25mm guy. If he wins - cool, if not, I send a stronger one, etc. I guess I found what a Transport Ship is like - a big one, lightly armed and Seagull-treatable, full o' loot.
And yea, my runts mostly make Chateau, 'cept when I need new cans and can openers for my gals:)
legionof1,
with OXCE, I have played for several hours without crashing. YEA!
Eddie,
I will do so. I always interrogate until I get what I want, and then - well, the attack dogs are always interested in educatin' 'emselves over some smart meat, wutevah:)
TYVM, ppl, ya great bunch:)
Another few questions:
About the Codex deal:
Is it important which color do I chose, or it's just which color do I like?
About the Mutant Alliance:
Fending off pogroms becomes mandatory for new members. Yea, "zum Befehl, Herr General," but can I bustoff if it becomes too risky, IF it becomes so at that point? I still remember one Pogrom, when my gals were Javelinezing and Throwing Axeing Humanists with Messers (that's MP-40, BTW) and RPGs. We won!
About Ye Blunderbuss:
This... gutter looks so damn powerful and we can use explo and chem ammo with it. You game with this, or you like Military/Assault SG better?
Oh, regarding urban combat:
I see that hiding immediately behind a corner prevents AI from shooting my gals. It's mellee range, so they miss, clear. Moreover, they kinda get confused? Heh-heh (Evil grin with a tooth missing:) )
And do you like that volcano-maker, the Satchel Charge?