61
Troubleshooting / Re: Game failed after only 3 months?
« on: August 13, 2019, 05:53:12 am »
You can lose from negative score: https://www.ufopaedia.org/index.php/Scoring#Losing_The_Game
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Sup,Nice catch. I'm pretty sure we always use reachDestination first but can't hurt to add an extra check. I don't wanna add too much though because this is code that has to run repeatedly each tick.
i'm not sure but ...
might be worth a shot,
[INFO] Attempting to set display to 1728x1000x8...If so, not much you can do, something in your system is going "I can't do that, Dave".
[ERROR] Failed to set video mode
[INFO] Attempting to set display to 640x400x8...
[INFO] Display set to 640x400x8.
The holes are caused by some shore regions using color #5. If you remap the shore regions to use color #12 instead, you would solve the issue. If you map them to closest match, it shouldn't have any terrain scars in the water--I think.It's a limitation of the globe shader. It doesn't actually check if it's shading a polygon, it just uses the color to decide if it's land (use 16-color shading) or ocean (use 32-color shading). So if polygons use ocean colors, bad stuff happens.