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XPiratez / Tech tree frustrations
« on: April 11, 2016, 10:36:35 am »
Okay lodging a complaint here about two specific parts of the tech tree.
1: A live Reticullan Elder is needed for a branch of voodoo and other subsequent techs and a tech that rather alters game-play. However as far i can tell they are only feasibly targets on base defense where taking them alive is not always reasonable given their rather frail form and base defense collateral damage potential. Retcualians only spawn relatively small vessels outside of crackdowns and crackdown vessels sufficiently big to have an elder are pretty hefty foes to shoot down(crackdown ships don't land). Weakest of the potential is a Corvette. According to the tech tree there is an alternate path to the tech via a get one free path. However that path requires a reticulan elder. Circular tech path....WTF. So difficult and rare occurrence with no functional bypass or alternative.
2: Broken prisoners. There are a fair number of bottlenecks resulting form needing to break certain low frequency foes(guild master, Academy Provost, etc) There are NO substitutions and breaking a prisoner requires 2 live captures. Bad RNG can leave the game in an tedious and possibly unwinnable state. In my case I have seen less then 20 academy ships in 5 game years. Shipping 890 just appeared. 2.25 percent academy or thereabout. One tech and one provost that i can recall all game.
1: A live Reticullan Elder is needed for a branch of voodoo and other subsequent techs and a tech that rather alters game-play. However as far i can tell they are only feasibly targets on base defense where taking them alive is not always reasonable given their rather frail form and base defense collateral damage potential. Retcualians only spawn relatively small vessels outside of crackdowns and crackdown vessels sufficiently big to have an elder are pretty hefty foes to shoot down(crackdown ships don't land). Weakest of the potential is a Corvette. According to the tech tree there is an alternate path to the tech via a get one free path. However that path requires a reticulan elder. Circular tech path....WTF. So difficult and rare occurrence with no functional bypass or alternative.
2: Broken prisoners. There are a fair number of bottlenecks resulting form needing to break certain low frequency foes(guild master, Academy Provost, etc) There are NO substitutions and breaking a prisoner requires 2 live captures. Bad RNG can leave the game in an tedious and possibly unwinnable state. In my case I have seen less then 20 academy ships in 5 game years. Shipping 890 just appeared. 2.25 percent academy or thereabout. One tech and one provost that i can recall all game.