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Messages - legionof1

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XPiratez / Re: A thread for little questions
« on: July 19, 2021, 03:54:25 am »
Emp main attraction is that it ignores 80% of armor and does massive additional stun so it is easier to take heavy units intact. However the downside is units that have stun immunity like robots since it does not have, stun ignore:true tag. It's also a dmg type that most heavy units have more limited resistance too.

The tracked npc tank chassis for example is stun immune but will still take an average of 94 dmg from an emp minibomb, compared to concussive of similar power where it takes nothing at all due to 20% better resist and less armor pen.

Armored cars are however more immune to EMP at 65% resist, and most power armor infantry is 50%, unarmored at about 80-90% resist.

XPiratez / Re: A thread for little questions
« on: July 15, 2021, 06:48:08 am »
 They are also used for some advanced storage mechanic much later on so you'll be able to write off all Storage facilities in your Hideouts completely.

I wouldn't say completely since the numbers needed is somewhat impractical but at least a few bases can work this way. 

XPiratez / Re: [MAIN] XPiratez - L9 30-Apr-2021 Personal Attention
« on: July 15, 2021, 06:43:14 am »
More effort then its worth, to alter the unit composition you need to mess around with the deploy table. There are a fixed number of rank slots in a deployment, and what fills a rank is also fixed. Stack that with the fixed weapons nature of NPC HWP and you have a pretty inflexible composition.

Any single change in the composition, while keeping the old one means you need to clone the whole deployment system up to the faction level, and mission table.

XPiratez / Re: [MAIN] XPiratez - L9 30-Apr-2021 Personal Attention
« on: July 13, 2021, 04:44:13 pm »
Why don't give to AI two types of ammo, like in players tanks?
One standard HE shell, another - armor penetration shell (in higher difficulty, maybe with devastating effect to armor)?

Cause the AI has no code to grasp multiple load options. It's i haz gun i shootz gun basic. if it must reload it grabs the fastest reload available. if it has multiple guns in hand use the fastest option that exceeds a lower accuracy bound(which is default 10%), this also extends to auto/burst/ect.

XPiratez / Re: Hole in Science Vessel
« on: July 13, 2021, 07:58:07 am »
good report, normally stuff like this goes in the pinned bug thread.

XPiratez / Re: [MAIN] XPiratez - L9 30-Apr-2021 Personal Attention
« on: July 13, 2021, 07:28:12 am »
Well the intended use case for the bombard is indirect fire so it's not exactly the same role. But yeah 85mm is huge cause it uses normal radius calcs(power/10), rather then the npc version which has a hard limit. Mostly so it wont blow itself up too frequently. The ai has a poor grasp on aoe safety so its best to give them constrained versions lest they look stupider then they really are.

XPiratez / Re: Bugs & Crash Reports
« on: July 13, 2021, 07:23:04 am »
while nilex's solution will solve the failure to run, what you are facing is an issue caused by version mismatch, and it may have unintended results. the latest version of XPZ is intended for OXCE and is packed with it for good reason. You can try and find the correct version, or wait around a week or so for the next relese which should be conncurrent to latest available oxce at that point.

the community average is indeed about 500. most is not spent on the actual battles, though there are a few that take quite some time. Most of the sink is in just sorting through all your options and the constant inventory and roster managment. There is more text info in the game then War and Peace, and most of it validly useful at some stage.

XPiratez / Re: Bugs & Crash Reports
« on: July 07, 2021, 07:40:43 pm »
this absence is due to a lack of asset space. Each tileset only has 250ish pieces allowed. And most complete tiles for buildings and such take between 2 and 7 distinct pieces to create. It goes pretty fast.

XPiratez / Re: [MAIN] XPiratez - L9 30-Apr-2021 Personal Attention
« on: July 07, 2021, 03:29:32 am »
Soon "TM"   But honestly i don't think it will be more then a week or 2. Dioxine has been putting up alot of recent teasers on the discord, which usually means a release is nigh.

XPiratez / Re: A thread for little questions
« on: July 06, 2021, 12:24:27 am »
It a rare outcome but intended. There are a couple weapons lying around the map if you look carefully to help when its ghosts or zombies.

XPiratez / Re: [MAIN] XPiratez - L9 30-Apr-2021 Personal Attention
« on: July 01, 2021, 03:38:18 pm »

Please help ma a little, where I can get "quiver tarnian" in xpiratez? I researched longbow and all, what is needed to this type of arrors, but they are not added to reserch list... Or I need to find them in ground combat?

It is a researched item, the usual culprits for missing prerequisites are zombies and necropirates. To find out exactly what your missing press Q on geoscape to open the tech viewer and from the search the arrows and work the links back until you find you problem.

XPiratez / Re: A thread for little questions
« on: June 29, 2021, 05:56:45 pm »
The main thing for cydonia is haveing exo capable armor. harbinger at least. And be prepared to fight both mercs and SG groups. Given it being the last battle you can just unload all the big looted explosives like nukes and blaster bombs for an easier time.

XPiratez / Re: Bugs & Crash Reports
« on: June 19, 2021, 12:50:39 am »
Well the warhammer is an upgrade in the sense that it s a real melee weapon, the normal hammer being a psuedo ranged weapon suffers from CQC which means it's defended by a dual stat check vs just checking against evade. So more a side grade then anything.

As to clunkyness 24 flat TUs is pretty expensive so unless your useing TU vamp, or the bad guys just gaggle up for you most units are not gonna get 3 separate targets that often. just the 3 swings in a turn is 72 TUs which leaves a maxed gal before commends with 2-3 tiles of movement. Stars really need to align to make it possible in most battles.

XPiratez / Re: [MAIN] XPiratez - L9 30-Apr-2021 Personal Attention
« on: June 19, 2021, 12:16:47 am »
Yeah Supply Ships are set to Mission Fail rather than Mission Abort.
Turn Limit is set to 10
And there's even a background image explosion and language text that says "see you around next time... somewhere..." or such.

Well i guess a custom game over screen is pretty definitive, shows me for not loseing i guess  ::)
Guess that puts in balance  rather then bug land.

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