16
Programming / Re: Magic & Mayhem Engine Open Source Clone
« on: March 31, 2020, 08:05:29 pm »No way; that's ridiculous… sorry to hear that. I did wonder if it had been banned due to some kind of copyright issue but that's just depressing. I was going to ask about re-uploading it to my own profile but I understand if you would prefer I didn't.No. I haven't got a single copyright complaint at github or youtube, despite that SAU project reverse engineering formats of several games. In my Youtube videos I also used some copyrighted videogame content - not a single strike. Yet I got countless politically related strikes for all kinds of sensitive issues, from animal cruelty to invasion of privacy, which resulted in a ban at Vimeo, for a video of PrivatBank employees refusing to speak Ukrainian, but speaking Russian. PrivatBank did everything to take that video down from everywhere and threatened me with police.
Anyway, thank you very much for sharing your work. After being put on lockdown I re-installed Magic & Mayhem for old time's sake and felt like seeing if I could tinker with any of the game files. I've only recently become familiar with reading files at the byte-level as I primarily work with front-end tech, so this will be incredibly helpful to further my understanding of low-level programming.
Thanks again, and take care.
So I guess you will be totally okay with reverse engineering or modding. Just don't claim decompiled code as your own. Although I heard people were actually selling Half Life 2 and Skyrim mods, and both Valve and Bethesda allowed that. Some Japanese musicians also sell albums of video game music interpretations. Square-Enix for now closed eyes on that.