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Author Topic: What happened to Blizzard?  (Read 2504 times)

Offline Rubber Cannonball

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Re: What happened to Blizzard?
« Reply #75 on: March 15, 2020, 08:29:39 pm »
It has a lot of roguelike features and was inspired by roguelikes.  But the biggest gameplay difference would be that it is not turn based.  As for the sounds and graphics, that just means the player's imagination doesn't have to work as hard.  Kind of like the difference between reading a good book vs seeing the movie made from that book.

Offline The Reaver of Darkness

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Re: What happened to Blizzard?
« Reply #76 on: March 15, 2020, 10:35:48 pm »
It has a lot of roguelike features and was inspired by roguelikes.  But the biggest gameplay difference would be that it is not turn based.  As for the sounds and graphics, that just means the player's imagination doesn't have to work as hard.  Kind of like the difference between reading a good book vs seeing the movie made from that book.
Yes but you don't have to hold it to those standards. Just because it was inspired by roguelikes or has roguelike elements doesn't mean that it should be a roguelike. When you judge a detail based upon how roguelike it is, you're ignoring how well it fits into the game. If upgrades to the game make it more or less roguelike, that's all fine and doesn't matter; the players can define it how they choose but what matters is a game should be good.

I judge the faults of Diablo 2 based on its own merits alone. It fails when I see a way it could have easily been better. Besides, the best games usually step freely outside of their own genre because the genre doesn't confine it, it only defines it, and only so in a transient manner.

Offline Nikita_Sadkov

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Re: What happened to Blizzard?
« Reply #77 on: March 26, 2020, 11:37:45 pm »
Another classic game got remade - Resident Evil 3. Note how they re-imagined everything and used totally different engine, instead of just snapping a hastily made free 3d camera and a bunch of blurry textures onto the original. I think Blizzard should had done the same, instead of maintaining strict compatibility with the original (which had numerous issues). And adding the original game as a bonus. And it is not like Blizzard had no money - Warcraft the movie had a huge budget and was really good as far as video game based movies go. Maybe providing some standalone tool, so users could convert old maps to the new engine. Here is the comparison with the original:
« Last Edit: March 26, 2020, 11:41:36 pm by Nikita_Sadkov »

Offline The Reaver of Darkness

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Re: What happened to Blizzard?
« Reply #78 on: April 05, 2020, 12:27:27 am »
+1 to D2 instead of a knock against it because that sounds like an advanced or alternate strategy that wouldn't occur to a casual player.  Many of the alternate viable builds depended heavily on finding the right items to make the build work.  So it was sometimes better to wait until certain items were found and then spending the points to fit.  But then respecing became a thing and saving points for allocating later wasn't as useful.

And IIRC, fully immune monsters on at most 3 out 6 damage types were only on the hardest difficulty.  D2 probably could have been balanced a bit better for single player, since multiplayer shouldn't have a problem with this.  But they called it Hell difficulty for a reason.  :P

There were quite a few hidden strategies to building your characters. Unfortunately a lot of the skills were actually so trash that they weren't worth spending the points, and it was stupid having to spend the points first in order to find out the hard way. Other skills just scaled really poorly, especially early spells. It could have been a really good skill system, it was halfway there, but it was really buggy and problematic and altogether unfinished.

It was great fun unlocking a super powerful nuke spell which obliterates the enemies as well as your mana pool. And a lot of times it was still pretty balanced, especially after they added skill synergies. Finally you weren't wrong to have spent so many points on firebolt. Might be a boring spell, but with enough synergy points it was plenty effective. Originally, if you spent 20 points on firebolt, it hit around as hard as a 1-point meteor, and that was without any items that boost skill levels. So the synergies were an enormous improvement, but the game still needed more work like that. It never got finished. Some skills seem like trash but are just tricky to use, like battle cry. Others are just plain trash no matter what you do, like slow missiles--worth having 1 point in it but useless to put in more. And telekinesis has seen use in scamming and harassing unskilled players but has no real constructive use.

Offline Bobit

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Re: What happened to Blizzard?
« Reply #79 on: Today at 03:46:23 am »
I like roguelikes and roguelites but not ARPGs. Your health regens in ARPGs and you are super mobile so if you die it's because you didn't teleport out fast enough and didn't grind enough, i.e. you're lazy not bad. That's a massive gameplay difference.