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XPiratez / Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« on: December 12, 2015, 05:27:53 pm »
Wait, what's the nude template look like?
... Research purposes, of course.
... Research purposes, of course.
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I dont feel like being overwhelmed by stuff at once is a good way to be introduced to a new thing and general procedure of teaching supports that. That also covers why i gave myself cash, got so fast to slavery, ignored melee combat and didnt micromanage money part.
just downloaded the mod and used it for about 4-5 hours and now i have few questions :
1) on my first play on easiest i had first pogrom. everything went fine until i ran into armored car that massacred the gals so fast no pleasure house can deliver me substitutes. what do you use against such high armor types in the very beginning ?
2) on next play, i gave myself a bit of advantage of money just to last longer than few days and see whats the game about. i made some progress and managed to shot down couple of shippings. now on one with academics and highlanders (?) on desert i accidently shot probably oil tank. but to my suprise there was like 5 minutes of kaboom over what i previously expected to be broken wing. was that leaked oil ? does it destroy people/items when doing so ?
after that i missed few ships, as i am unable to catch them and/or afraid i will burn nuclear fuel for trying to catch them. but then pogrom appeared. i have seen the new building types and layouts before, but now actually playing them for the first time is kinda pain to me. having to run few stocks with stairs on opposite sides and multiple doors on the way made my devoted gal searching the house do that whole my battlescape time till my advance crew made it to other side of map, killed bunch of non-mutants (ehm). that also rised few needs and questions :
3) what is early accessible weapon for making holes into the buildings ? i didnt have much success with shottys and cant really blow things up on pogroms. some all around use weapon with ability to make wall holes ?
4) i managed to find hidden plasmadisc on the very far end of map, but many mutants tend to run there. i tried to stun them, do they still count as dead by my hand when i end with them stunned ?
5) standard abilities and stat training applies ? aka run a lot for stamina ?
6) there are some items that i can buy on black market but i dont know what they are. there is no bootypedia record for them. i suspect i need to buy it first, brain it and then i will know what they are for, is that right ?
7) slavery produces storage space, but slaves go where ? into storage itself ? or barracks ? are slaves endless expansion of storage ?
7.9) what i am missing a lot is pre-battle equip with no info of how loaded the gal actually is. or is it not important ? do i need to turn it on somewhere ?
This mod seems rather interesting. I never looked at it before because the title made it sound boring and useless. Perhaps it should be called "Soldier Journals" instead, to indicate that the records contain raw attributes and events, rather than a soldier's words of contemplation. It's probably too late to change it though. :/
I might try using this mod. It seems to track a lot of useful info!
Everything checks. Hunting bow is new (the old bow is now called Combat Bow). Check also the market - I decided to make some of needlessly hard to find stuff, like a Blowpipe or that infamous Stone Hatchet, buyable from the start. After all, these kinds of things are really not rocket science, plus, I think it's better to clutter the blackmarket a bit than the manufacture menu.
Also please research Contact: Smugglers - it is now a preq to the Basic Bullet Manufacturing, renamed to Firearms and Munitions, which I believe you already have.
Oh and one more thing... if upon landing you see a terrain that looks unnatural, expect anything to happen, and don't blame me for anything (no instakills there, though, I promise, cross my heart).
@Draco
OXCE doesn't have it yet - it is always a couple of months behind the Nightlies, for obvious reasons. What we got now is Mission Scripting, multiple soldier types and Soldier Diaries will (hopefully!) appear in 2016