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Messages - Ran

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91
Suggestions / Re: [GAME OPTIONS] Globe Seasons missing
« on: April 17, 2014, 03:50:46 am »
Well, I think this is a quite neat option.
I know how to enable Globe seasons in options.cfg but many others do not.
Why not enable it by default?
The purists can deactivate it but i guess the majority welcomes realistic day/night phases.

92
Suggestions / [GAME OPTIONS] Globe Seasons missing
« on: April 16, 2014, 10:54:32 pm »
I think the extended options are great, but why is there no way to enable globe seasons anymore? Still need to go to options.cfg for that.



93
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.66
« on: April 15, 2014, 02:34:06 am »
Mucht better - they even have Beastmasters and like to molest cows. ::)

Just finished the terror mission without losses, but it involved a lot of luck and several reloads.
Basically I mainly work with dynamite and then stun everything I get close to.

The Church was kind and sent 4 Shrine ships on conversion mission next to my base.
Let them land, raided them and sold the high ranking individuals to the Gypsies. Got me 10Millions and lots of cool stuff.
Yes, May was pretty awesome...  ;D

94
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.66
« on: April 15, 2014, 01:07:59 am »
Thx, I'm not that far yet.
Playing this Mod on Superhuman is hard... ::)

Currently I have to deal with this mutant pogrom of the Church,  see for yourself you can survive it.  8)

95
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.66
« on: April 14, 2014, 11:52:16 pm »
By the way - what do you think about a roof opening in the Bonaventura, maybe even with stairs?
Would give the upper deck some function as the roof would be a good sniper position.

96
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.66
« on: April 14, 2014, 10:48:21 pm »
I think the Bonaventura has a leak somewhere, see attached savegame.

97
Suggestions / Re: Improving on aliens?
« on: April 14, 2014, 09:46:52 pm »
It's not just more aliens - just try to shoot down a small UFO with your Interceptor at difficulty 10 ;D

98
Work In Progress / Re: Can Medics heal themselves?
« on: April 14, 2014, 12:56:57 am »
I have opened a Feature Request:
https://openxcom.org/bugs/openxcom/issues/523

99
Work In Progress / Re: making spent medipack-like items disappear?
« on: April 14, 2014, 12:41:51 am »
Done, thank you!

But I'm not sure we mean the same thing.
I'm not talking about an 'empty'" object which will not be recovered but an object which immediately disappears as you use it - because you eat it.
Also requires 'medics can heal themselves'

100
Suggestions / Re: Improving on aliens?
« on: April 13, 2014, 09:54:05 pm »
Look here, I haven't tried it but I guess you can define several alien waves with different equipment.
https://openxcom.org/forum/index.php?topic=1732.msg16510#msg16510

Also I suggest opening a savegame with notepad++ and editing difficulty to something beyond superhuman, values above 8 gave me quite hilarious results! ;D

101
Work In Progress / Re: Additional soldier sprites
« on: April 13, 2014, 09:37:45 pm »
Looks really great!

One question - is it now possible to have completely different sprites for each of the 8 soldier types?
The recoloring code is awesome but doesn't work for each mod.

102
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.66
« on: April 13, 2014, 01:13:55 am »
Yes, that's the problem with distracting backgrounds... ;D

Anyway, a more serious issue, once you are inside the Raiders ship, there appears to be no way out. ???
Check the savegame.
It always says you don't have enough TUs when you try to get out even if you are next to the door with plenty left.

103
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.66
« on: April 13, 2014, 12:36:47 am »
I like the backgrounds, but I think the one for the Battlescape options makes it a bit hard to read the text.

104
Work In Progress / Re: Can Medics heal themselves?
« on: April 09, 2014, 04:43:04 am »
Well I guess someone would need to change some code to enable this ::)
I still think it would be hilarious as it would enable to use different sort of food you could eat - with varying effects.

105
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod
« on: April 09, 2014, 04:41:13 am »
Is it actually possible to replace the background images to match the Piratez theme or are they hardcoded?
Also I think a new intro would be awesome - don't we have anyone who can do this?

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