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Messages - ksnova

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1
XPiratez / Re: [MAIN] XPiratez - 0.99H1 - 15 Sep - Under A Killing Moon
« on: October 19, 2017, 10:59:53 pm »
Just a minor string problem, but when I try to transfer a prisoner to another base (if that base's prisons are full), I still get the same message saying that there ARE no prisons at that base. :P If there IS room in the prisons for them, well, it transfers them over as it should.

Also, what do I need in order to build a Mess Hall, Still, or Old Earth Lab in my bases? The Tech Tree Viewer didn't make it clear. I can build a Mess Hall in one base, but not the other.

2
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 23, 2017, 05:17:56 pm »
Oh, durr. I should've known that. Forgive me, I've only been awake the past hour or so. Glad you decided to help again, I just didn't want to make a new thread JUST for something so minuscule. Spamming's not my thing. Thanks again. :)

3
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 23, 2017, 04:54:50 pm »
It's not really clear how to install this. Assuming everything in the Language folder of the .zip goes in the Language folder of openxcom, and the other stuff goes in the previous directory, nothing seems to happen.

4
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 17, 2017, 10:29:08 pm »
Started over with a fresh install using only the milestone, OXCE, and FMP. Everything seems to be working right now. Thanks.

EDIT: Nope, I seem to have a map error on a Terror Mission. It said to send the logs to the devs, but the map seems to be running ok so far.

[17-09-2017_21-58-38]   [INFO]   Bad node in RMP file: ROUTES/PORTURBAN08.RMP Node #30 is outside map boundaries at X:20 Y:11 Z:1. Culling Node.
[17-09-2017_21-58-38]   [INFO]   Bad node in RMP file: ROUTES/PORTURBAN05.RMP Node #19 is outside map boundaries at X:20 Y:6 Z:3. Culling Node.

I explored every corner of the map and didn't notice anything wrong with it. Though obviously I saw no port. I started the mission again by backing out to a save at the Geoscape and flying to the mission site one more time to generate a different map. No errors that time.

5
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 17, 2017, 05:19:14 pm »
http://www.openxcom.com/mod/final-mod-pack

On this page:
Quote
WARNING:
Requires nightly build version 2017-04-15 or later! Get it from http://openxcom.org/git-builds/.

6
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 17, 2017, 05:02:11 pm »
But... you just said that Final Mod Pack is compatible with OXCE. In order to even run it, it says on the mod page I need the latest nightly.

7
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 17, 2017, 04:27:03 pm »
Yes, it is.

I could've sworn that this was what I needed to show weapon weight in strings, along with TU cost when moving items around the inventory. Where do I go for that? I can't seem to find it among the mods on the site.

I also got this when trying to launch an interception:
[17-09-2017_09-29-27]   [FATAL]   A fatal error has occurred: Interface geoCraftScreens not found
[17-09-2017_09-29-55]   [FATAL]   OpenXcom has crashed: Interface geoCraftScreens not found

It doesn't do this when running the game vanilla, Area 51, or FMP. Only with Extended. What I downloaded only contains the executable. I feel like I'm missing something else...

8
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 17, 2017, 05:40:50 am »
Is this mod compatible with OpenXCom Extended at all?

9
Troubleshooting / Re: Segmentation fault on new month
« on: September 25, 2016, 08:22:58 am »
Lesson learned, indeed. I restarted last night. Thanks for the help.

10
Troubleshooting / Re: Segmentation fault on new month
« on: September 23, 2016, 06:54:45 pm »
After doing all that, it still crashes at the end of August.

11
Troubleshooting / Re: Segmentation fault on new month
« on: September 23, 2016, 06:12:37 pm »
Ouch. So I have to start over, then? There just seems to be a fair chunk missing without the newest version of that Terrain Pack.

12
Troubleshooting / Re: Segmentation fault on new month
« on: September 23, 2016, 05:56:55 pm »
Here's the save, then. The redeeming aspect of this is, I found another save from about one in-game month prior. (I sped through to the end of August and no crash happened there.) The only thing of significance I can remember is, August was the one month where I finally decided to start using AWACS. Because if you're gonna make mini-radar bases, why not complete the coverage?

As for versions, I'm using the latest versions of FMP, Terrain Pack, and the nightly. This is all from a fresh, spanking-new install from about... ten days ago? As far as I can tell from both mod pages, neither have been updated in the short time-frame I've had this one going.

For comparison, I'll also attach the save from one in-game month prior, "1.sav".

The quicksave one is the one that keeps crashing.

Just in case nobody can determine what's going on, I'm going to start over from 1.sav, and work again from there. But I'm hoping someone might find out for future reference.

13
Troubleshooting / Segmentation fault on new month
« on: September 23, 2016, 08:51:11 am »
I've been playing for a while now, and at the end of August 1999, the game crashes. The only mods I'm using are the Terrain Pack by Hobbes, and the Final Mod Pack. I'm also using the latest nightly, and it worked fine until now for some reason. Anyone else have trouble with this? This is all I have from my openxcom.log file:

Code: [Select]
[23-09-2016_01-47-47] [INFO] Data folder is:
[23-09-2016_01-47-47] [INFO] Data search is:
[23-09-2016_01-47-47] [INFO] - C:\Users\------\Documents\OpenXcom\
[23-09-2016_01-47-47] [INFO] - E:\openxcom
[23-09-2016_01-47-47] [INFO] - E:\openxcom
[23-09-2016_01-47-47] [INFO] User folder is: E:\openxcom\user\
[23-09-2016_01-47-47] [INFO] Config folder is: E:\openxcom\user\
[23-09-2016_01-47-47] [INFO] Options loaded successfully.
[23-09-2016_01-47-47] [INFO] SDL initialized successfully.
[23-09-2016_01-47-48] [INFO] SDL_mixer initialized successfully.
[23-09-2016_01-47-48] [INFO] requested file not found: openxcom.png
[23-09-2016_01-47-48] [INFO] Attempting to set display to 1440x900x8...
[23-09-2016_01-47-48] [INFO] Display set to 1440x900x8.
[23-09-2016_01-47-48] [INFO] Loading data...
[23-09-2016_01-47-48] [INFO] Scanning standard mods in 'standard'...
[23-09-2016_01-47-48] [INFO] Scanning user mods in 'E:\openxcom\user\mods'...
[23-09-2016_01-47-48] [INFO] Mapping resource files...
[23-09-2016_01-47-49] [INFO] Resources files mapped successfully.
[23-09-2016_01-47-52] [INFO] Loading fonts... Font.dat
[23-09-2016_01-47-52] [INFO] Loading extra resources from ruleset...
[23-09-2016_01-47-53] [INFO] Data loaded successfully.
[23-09-2016_01-47-53] [INFO] Loading language...
[23-09-2016_01-47-53] [INFO] Language loaded successfully.
[23-09-2016_01-47-53] [INFO] OpenXcom started successfully!
[23-09-2016_01-47-53] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[23-09-2016_01-48-03] [FATAL] A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[23-09-2016_01-48-09] [FATAL] OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers.

I did have to turn off the Terrain Pack a couple months ago in-game when doing an Alien Base mission, because my ship kept somehow wedging itself into the base and my guys couldn't get out, otherwise.

14
Work In Progress / Re: [TFTD] How do I change the music?
« on: September 15, 2016, 10:43:00 pm »
-Make sure you switch the playback options to ogg or mp3 (if it doesn't work automatically)
-If you do not replace files, but add them, make sure the music.rul actually recognises your file. You might have to make a mod to make additional files work.

What commands do I put in for music.rul to accommodate additional files? And how does one make a mod so that said extra files will work? I tried checking the wiki, but it's not really clear to me.

15
Work In Progress / Re: [TFTD] How do I change the music?
« on: September 15, 2016, 06:29:28 am »
That works for some of them... but somehow not all of them. So far it seems putting in an alternate file for GMSTORY does nothing, and possibly GMGEO3 and 4? It's not really clear.

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