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« on: October 01, 2015, 08:57:58 pm »
yay replies! sorry for the shit grammar on the wall of text. i noticed alot of mistakes now that i read it afterwards..
ok....
on the barracks..
my main issue with it was that it was basically a must have every game first and foremost. kinda turning into a mundane task with no variety.(i like having multiple options).. but after seeing the reasoning behind it i cannot really argue against it that much.
although i still don't like how the first pogrom is overly hard compared to the 2nd one(you will have the barracks done). just feels like a bit too unfair and artificial to my tastes imo. there is a fine line between hard and just unfair sometimes, although its really not that bad here considering you can just skip it.
and yeah. i consider GO and academicians are a bit too valuable definitely imo. the others i consider fine actually considering the risk/reward. after thinking dropping em both by 10k would make me quite satisfied with the hostage pricing considering the other fairlyvaluable ones are more dangerous while some other easy capture targets are far less valuable than these 2 considering they are workers or some unknown no social status creature like ratmen(fuck these guys. always making me disapointed on pogroms).
the other solution to the above would be increasing the value of hands like 15k a gal a little bit to make brainless suicidal rush capture missions less rewarding,although i guess that is a playstyle too and increasing the value of hands might cause bigger problems to the game..
i consider the hostage value mainly an early game problem when a little bit more money is valuable and encountering academicians and Go's are common
overall though. after hearing the reasonings on all of these things. i can understand why you made the specific choice. and i would def accept no changes to any of the mentioned now too. considering they are just minor nitpicks coming from my own game philosophy(otherwise i would not be enjoying it as much as i am)