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Topics - Bones

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Released Mods / [CRAFT] Upgraded Skyranger - Guardian
« on: May 16, 2014, 07:59:02 pm »
Greetings everyone!

I made this little mod, I was inspired by the Retaliator (an improved Interceptor) found here https://www.openxcom.com/mod/retaliator. I figured out it would be nice to have an improved Skyranger in addition to the Retaliator. I looked around and didn´t find what I was looking for, so I made one myself! It´s obviously my first OpenXCom mod, so it´s just a modified ruleset and slightly recolored ufopedia image and sprite of the craft when sitting in base. I might try modifying how it looks in battlescape as well, but for now, its just a normal Skyranger when on mission.

You can research it after discovering Alien alloys and UFO Navigation. It´s faster and more durable, while being able to use one weapon. It might be way too good (suggestions welcome) but I think the speed is still rather low and it won´t be really able to catch most UFOs anyway.

Names and ufopedia description are avaiable in English (of course) and Czech.

Here are its stats pasted from the ruleset
Code: [Select]
crafts:
  - type: STR_GUARDIAN
    requires:
      - STR_IMPROVED_SKYRANGER
    sprite: 23
    fuelMax: 1500
    damageMax: 250
    speedMax: 1400
    accel: 4
    weapons: 1
    costSell: 250000
    soldiers: 14
    vehicles: 3
    refuelRate: 50
    score: 250

Criticism, suggestions, any kind of feedback is welcome. Keep in mind it´s my first mod. :)

EDIT: Another situational crash fixed.
 

2
Troubleshooting / Graphics glitch in battlescape
« on: May 15, 2014, 03:13:21 pm »
Greetings,

I have a graphical problem appearing only in battlescape. As you can see on the screenshots attached, instead of animated walls in alien bases (and some UFOs) I get all sorts of things appearing. My wild guess would be that the game is loading a wrong set of sprites to animate the squares where the walls should be, but I have no idea what could be causing this and how to fix it. After I turned off all my mods the problem still persists.

Does anyone have any ideas what could be causing this? It does not make the game outright unplayable, but makes it quite an unpleasant experience, especially when assaulting bases (the base center is surrounded with these animated walls, with this it looks like a huge mess). 

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