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Topics - Angelus_EV

Pages: [1] 2
1
Suggestions / chocolatey
« on: December 29, 2015, 03:50:15 pm »
hello ppl, any of you heard about:
https://chocolatey.org/

some open games have packages here
https://chocolatey.org/packages/openra/

2
Suggestions / quick Save/Load ?
« on: September 01, 2015, 04:31:36 pm »
Its Possible to make the F5 key to make a save file, something like Battle_quick_save to then be loaded by pressing F6 Key??
like others games F5 quick save F6 quick load.
thx!

3
Suggestions / an esterisk *
« on: August 20, 2015, 11:06:30 pm »
when I ran out of money I go to sell artifacts and alien and often ask myself: this is studied or not?
even if it could put an asterisk to mark the items studied in the sales screen?

 8) 8)even that star if is pressed it could open the respective page in the ufopedia 8) 8)

4
Suggestions / Official support and distribution for total conversions
« on: August 18, 2015, 03:09:52 pm »
obvious is just a suggestion, but as both xcom are required to play, if you do not possess them, OpenXcom is useless, on the other hand if any of the Total Conversions is completed with all new graphics sounds and music, could be distributed with the game, and we could play without the originals.

i suggest:
- From the Apocalipse.
and
- Xeno Operations.
 8)

5
Suggestions / Direction keys
« on: August 17, 2015, 04:42:01 pm »
Plese make the Direction keys useable in ufopedia to change pages.

Enviado desde mi GT-I8550L mediante Tapatalk


6
Suggestions / Set an Avi/Mp4 intro by ruleset
« on: August 13, 2015, 04:05:10 pm »
is too much to ask the ability to play a video, as intro?

7
Work In Progress / X-COM APOCALYPSE MUSIC
« on: August 13, 2015, 02:44:37 pm »
It replaces the X-COM EU music whit a selection of music from X-COM Apocalypse track's, "intro" music is from Cydonia's Fall OST.
thinking well, I decided to delete the mod.

8
Work In Progress / please update this mods!
« on: August 09, 2015, 01:30:54 am »
WEAPON REWORK EXPANSION ===> https://www.openxcom.com/mod/weapon-rework-expansion
MASS ACCELERATOR WEAPONS  ==> https://www.openxcom.com/mod/mass-accelerator-weapons

can please you update this modds to the new modd system??
thx!!

9
Offtopic / OpenDUNE
« on: July 26, 2015, 07:40:22 pm »
hello i need help i don't know how to compile a game, can anyone help me and compile a windows version of this branch???


https://github.com/OpenDUNE/OpenDUNE

10
Troubleshooting / resolution problems
« on: May 17, 2014, 04:53:34 am »
i think this:
in 1.5 or 2x mode at battlescape the message screens must be at full screen.

Contrary to what you see here


My resolution is 1360x768

11
Open Feedback / great work on sound!
« on: May 11, 2014, 02:41:31 am »
the new system to select sound and music types are great!

but i have  questions.

how can i have 1.0 and 1.4 sound fx at same time?
where can i get mod sound files? :o

12
Tools / mod maker!
« on: April 23, 2014, 09:03:45 pm »
I have an idea, one of the geniuses here, could make a software that allows to create mods, leaving you to choose between: ship, alien, weapon or ally, then only would have to fill the holes as name, technical data: armor damage. .. etc., ufopedia entry, then the sprites would be annexed and ... wala you got a mod.

13
Work In Progress / [Petition] some help to create an alien
« on: March 31, 2014, 07:40:20 pm »
Hi can i ask for a tutorial to create or edit a new Alien race, only the sprite part

14
Suggestions / Amiga font and PSX Music
« on: March 25, 2014, 06:21:25 pm »
Hey, maybe the Amiga font and the PSX Music can be if its possible part of the regular game, but not enabled by default, just an option in advanced.
maybe you can have a neww screen called "official mods" and there somes mods like 1.0, 1.2 or 1.4 sounds, Amiga Font etc.
And i think you must restore the button (default options) to have an clear option to play the "vanilla" game

15
Translations / Noob translator question
« on: March 17, 2014, 02:00:58 pm »
today i get the last Nightly build 2014 03 10 15:41 and see this:
STR_BATTLECONFIRMFIREMODE: "Confirm Fire mode"
STR_BATTLECONFIRMFIREMODE_DESC: "Require a second click on the same tile to confirm fire orders.
but its not able under https://www.getlocalization.com/
any help?

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