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Topics - Nilex

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1
XPiratez / Brigador: Up-Armored Deluxe free on GOG (for 69 more hours)
« on: December 22, 2020, 06:24:23 pm »
It's just an ordinary giveaway like many before it but this one put a long lasting ear-to-ear smile on my face.
I was checking what the hell I activated and then I heard THIS. Pretty much all I've been hearing for the last 2 months :D

Although I never do this, thought it's worth an exception here. And the game looks nice so...
https://www.gog.com/game/brigador_deluxe_edition (just follow short giveaway instructions)

PS
Solo Nobre & Rise are both perfect picks! Would never guess both surprisingly come from the same source.

2
So I got these QoL ideas while playing X-Piratez but they may fit into vanilla so here goes.

Soldier's walking/running speed is adjustable in vanilla options. Thought it would be cool to be able to use slower speed but skip to destination with a press of a button, or to an event (reaction fire or enemy spotted or whatever), whichever comes first. It leaves us with pretty looking walking but with ability to skip. Feature would function similarly to shooting: have it set slow but resolve with RMB. With better overview on how the projectile behaves and path it takes by using slower speed. TU usage nuances are easier to stretch to our liking with slower speed but sometimes not required so we'd have the mighty skip.
Fastest setting on the other hand has unacceptable drawback of high difficulty to react to unwanted action (or change of mind), inability to fine tune destination orientation without using turning (saves TU), and just worse overview of pathing and enemy reactions to it.

The other one concerns those up/down arrows all over the place (buying/selling/manufacture/transfer). The one QoL we have is RMB for MAX but nothing in between. How about adding user-configurable key binds: 10/50/100/custom? Especially useful in frequent but temporary interrogations that occur in XPz, always resulting in click-fests.

3
XPiratez / Gotta go (VERY) fast
« on: October 25, 2020, 02:18:37 am »
Ever wondered how Pogrom posse gets to the scene?... Could defo use that engine.

4
Open Feedback / Couple of newbie questions about basic OXC functionality
« on: October 16, 2020, 04:28:38 pm »
1) Any way to make Geoscape clock silky smooth?
Currently it jumps in selected increments but at selected speed. Increasing the speed smooths is somewhat but time passes by (too) quickly. Can it be made so time passes by smoothly and speed is regulated with increments, as in vanilla? It's nauseating watching earth shadow moving in rigid jumps and even more so with ships/subs.

2) Bases (and its sub-screens) and Graphs screen are not blown up to full vertical resolution
For some reason "Maximize info screens" does not affect the above. They are displayed only in multiples of original 200p size. I'm using non standard 1366x768 resolution and those screens display centered, 400p in height. I'm having troubles understanding this after I couldn't find a solution playing with options. It just feels like a weird design decision or even weirder technical limitation. Can all screens be blown up properly somehow, like the inventory screen?

UPDATE
After digging around I found #2 is influenced by "Geoscape scale" setting. Whichever ones make it appear in 200p vertical resolution will also blow up said screens correctly. Seems they are hard-coded to Geoscape display or otherwise too difficult to separate for their own scale setting. Bummer. My compromise is 1/3 scale (both).

5
Suggestions / Lost information in OX upon loading original TFTD saves
« on: September 18, 2020, 07:00:29 pm »
Hi all, new (old) guy here. Spotted these two not so small bugs:
  • Live aliens researched via Aquatoid Medics disappear (Gillman in this example but could be widely common)
  • Completed Artefact Sites sequence resets to one when new one is triggered (should be 6th in provided example)
Savegame showcasing both is attached. To verify 2nd forward time until 1:00 AM next day until Atrifact Site shows up (reload if you have to). In the original TFTD everything is normal. Save is made on CE version using TFTDextender with conservative settings.

Apologies is this isn't the right place to report this kind of stuff.

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