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Messages - Buck

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XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: March 29, 2022, 07:21:24 pm »
Thank you!  ;D

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XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: March 29, 2022, 06:16:40 pm »
Do castaways-turned-brainers still require the $100k/month upkeep?

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The X-Com Files / Re: The X-Com Files - 2.3: Rise of The Cultists
« on: March 29, 2022, 09:55:06 am »
I've been taking my time in this mod and haven't killed off any of the cult factions yet. Should I restart since 1999 is right around the corner?

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XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: March 29, 2022, 09:22:57 am »
I'm really digging this mod!

I'm still pretty early into the campaign, but I have a couple of questions I can't seem to find answers to elsewhere.

1) What should I tech to in order to obtain craft that can shoot down shipping targets? The Air Bus is limited in terms of fuel and doesn't have the ability to equip craft weapons, which means I have to hope they land within my radar's range.

2) What's the point of expeditions? Are they viable if, say, I lose the Air Bus in the early game? Or is losing the Air Bus pretty much game-over?

3) What's a good way of making money in the early game? I have a plantation and all of my runts dedicated to manufacturing X-Grog, but I'm still operating at a net loss each month (I think I'm in March or April now and am still down to the initial three Brainers I started my campaign with).

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The X-Com Files / How to arm craft?
« on: March 25, 2022, 04:15:15 pm »
Topic.

How do I arm the HUMVEE, for instance? It queues as "arming" whenever I go into the Equip Craft screen but it doesn't work for some reason.

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