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Messages - plainer

Pages: [1] 2
1
Does not show dots (..) for research whose costs are greater than 10 and not divisible by 5. Example (XPiratez):
  - name: STR_BANDIT_RATMAN_STORMRAT
    cost: 12

2
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 09, 2023, 03:04:27 am »
In version 2.9, the swimwear had a pocket (technically the left leg). In version 3.0 (and the current one), it has disappeared.

3
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 12, 2023, 03:39:48 pm »
Now:
if ge unitBravery 100; #>=100 line 2328
(begin)
   if eq unitBravery 100; #=100
(...)
   if eq unitBravery 110; #=110
(...)
   if eq unitBravery 120; #=120
(...)
   if eq unitBravery 130; #=130
(...)
   if eq unitBravery 140; #=140
(...)
   if eq unitBravery 150; #=150. Not >= (ge). line 2456, I changed here
(...)
#if unitBravery >150, script don't work, as if unitBravery <100. I change last eq to ge, it's worked ok for me as far as i checked.

4
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 11, 2023, 02:49:28 am »
"High Bravery (100 or more) partially mitigates Sanity loss with gradually increasing efficiency (script by 8mono)." This script don't working for bravery 160 (and more. Now 'if eq unitBravery 150', not 'ge'). I can attach a save with such a fighter if needed (bravery 100+Keystone 7+Aquanaut 2+Cavaliar 10). Sorry for poor English.

5
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 09, 2023, 02:12:28 pm »
But STR_REAPER hasn't lookup: STR_REAPER_TERRORIST. I would do so:
'  - name: STR_MIB_SCIENTIST
(...)
    getOneFree:
      - STR_SECTOID
      - STR_FLOATER
      - STR_HYBRID
      - STR_CROC
      - STR_REPTOID
      - STR_DEEP_ONE
      - STR_DEEP_ONE_CORPSE
      - STR_SECTOID_CORPSE
      - STR_FLOATER_CORPSE
      - STR_HYBRID_CORPSE
      - STR_ZOMBIE_STERILE_CORPSE
      - STR_ZOMBIE_GRUBAS_CORPSE
      - STR_REAPER_TERRORIST
      - STR_SILACOID
      - STR_SUPERLASKA_SOLDIER
      - STR_SUPERLASKA_CORPSE
      - STR_ALIEN_DRONE_TERRORIST
      - STR_ALIEN_DRONE_CORPSE
      - STR_ALIEN_FOOD
(...)'

6
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 09, 2023, 12:52:47 am »
MiB Scientist (STR_MIB_SCIENTIST) now getOneFree STR_REAPER_TERRORIST (not STR_REAPER). If player has already get STR_REAPER (but not STR_REAPER_TERRORIST) from alien medic or from homicidal maniac etc... it may turn out that the player will get as a result of the research of MiB Scientist actually nothing.
Similary MiB Scientist now getOneFree STR_ALIEN_DRONE_TERRORIST, Hybrid Specialist getOneFree STR_ALIEN_DRONE.
Maybe similar to the recent fix 'Overhauled corpse/autopsy unlocking system'. Or can simply remove _TERRORIST from MiB Scientist getOneFree.

7
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 25, 2023, 08:46:36 am »
A few days ago, I downloaded the latest version (at that time) from github.com. In January 1999, the alien mission STR_SENTRY_RETALIATION by STR_SNAKEMAN_SALAMANDRON ended with the base defense, which, judging by the number of SALAMANDRONs,  ::) is not SENTRY retaliation.
Perhaps a line "missionCustomDeploy: STR_BASE_DEFENSE_SENTRY" in the section "- type: STR_SENTRY_SHIP" of the file ufos_XCOMFILES.rul is needed. The save file is attached.
Upd: Solarius Scorch, thank you! (I remove the attached file, since the problem is solved and the file is not needed)

8
The X-Com Files / Re: No spider queen on spider nest mission
« on: March 12, 2023, 08:39:53 am »
It was the same in my game, Spider Nest Underground without queen. Attached is the save file at the end of the mission. (If needed, I have a save file for the beginning of the underground stage of the mission and the end of the ground stage)

9
OXCE Support / Re: Path preview bug
« on: March 04, 2023, 07:30:36 pm »
I understand, thank you.

10
OXCE Support / Re: Path preview bug
« on: March 04, 2023, 07:04:38 pm »
These tiles look like discovered, they are not black.

11
The X-Com Files / Re: Alien Alloy Welder?
« on: March 04, 2023, 06:05:13 pm »
If I'm not mistaken, the welder often is lying in Cyberweb plants. And much less often in Cyberweb sewers.

13
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 27, 2023, 02:45:12 pm »
Path preview bug. I can add a save file if needed ((added a file)

14
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 18, 2023, 03:08:47 pm »
What I mean is that all the electronics armaments on any craft will be empty until the player has researched all the crafts armed with electronics. Is this by design or a bug?

15
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 15, 2023, 05:12:29 pm »
Now in Tech Tree Viewer
Avionics Mod Prerequisite depends on:
Ultimate Radar Craft AND
Heavy Troop Transporter AND
New Fighter Craft AND
Ultimate Hunter AND
Sentinel Interceptor AND
Thunderstorm Interceptor

Мaybe the creator meant OR, not AND?

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