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Messages - raledon

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XPiratez / Re: Bugs & Crash Reports
« on: June 10, 2022, 06:58:04 pm »
This one would need a save to see. (Or at least a full screenshot, really need to see more than 3 pixels to make sense). Enemy tanks are turreted, right? Maybe that was the "front" of the tank, but the turret was swiveled back? So you thought you attacked back left, you were actually hitting front right?

Reattached the save to this post.
I've attempted to attack from all four directions, I seem to primarily hit Front regardless of the direction (tested with the teleport debug feature).

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XPiratez / Re: Bugs & Crash Reports
« on: June 09, 2022, 11:08:08 pm »
Encountered a strange bug with tanks. Apparently, they have no rear... only a front. And it's impossible to hit the real directly.
I've attached a save with two tanks - if you hit them from behind, there's a random (50/50?) to either hit the front or side, regardless of your position.
In the pic attached, the gal stood behind and to the left of the tank, shredding some of its armor with a vibro axe. While hitting every attack, she only damaged the right and front armor.
The expected behavior is to hit only the back armor, and possibly the left (though at this angle, seems like it shouldn't be the case).

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XPiratez / Re: Bugs & Crash Reports
« on: May 25, 2022, 09:27:02 pm »
Some strange behaviour with the movement.
When flying, for some reason some of the movement path doesn't appear.
It occurs in specific tile region in specific Z, as shown in the picture.
Attached a save game for easier debugging, if the case is unknown.

4
XPiratez / Re: Bugs & Crash Reports
« on: May 14, 2022, 02:10:47 pm »
I've encountered a case where the unit refused to attack. In the image, my gal is standing behind an enemy, and can't attack with the handle (or punch).
The enemy is clearly seen, stands there (blocks movement/clicks), and attacks target & hit it as expected.
There is a platform above and below, so the enemy can't accidentally be on a different Z level.

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XPiratez / Re: Bugs & Crash Reports
« on: April 30, 2022, 10:52:45 am »
Cave's corners hide enemies, while blocking movement.
In the image attached, the gal attempts to walk past a hiding corner, bumping into an enemy, and stops.
I'm not sure if a ranged weapon (e.g. gun) will allow her to shoot, but it doesn't allow a melee weapon, as 'there's nobody there'.

In addition, if you gain sight on the enemy (in this case, coming from the other side to gain vision), the gal will still be unable to attack them.

Expected: if attempting to enter a tile is force-blocked by an enemy, the movement should stop, the enemy be shown, and could be attacked as normal.

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XPiratez / Re: When is protective gear is in effect?
« on: April 30, 2022, 10:18:33 am »
So if I understand it correctly, if I have a protective gear anywhere in inventory, it will be in effect. even in the backpack.
If I have two items for the same descriptive slot, e.g. shirt, only one will be in effect.
Thanks!

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XPiratez / When is protective gear is in effect?
« on: April 29, 2022, 11:00:27 pm »
There are a number of protective gear for the gals, such as Space Towel, coats, bras, shirts and others.
Do any of them work if not in the proper (e.g. Wear, Hat, Jew) slots? Is there a way to determine it in the analysis?

While Peg Leg and Towel says that 'simply having it' will grant a buff in the description, the Fan and many other protective gear like Chem Coat doesn't, leading me to assume they might or might not.

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