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Released Mods / Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« on: December 08, 2019, 12:09:52 pm »
Sorry for the necro, but having seen other posts receiving new replies after 4-5 years I figure the rules for such things are a bit flexible around here...
Anyway, I'd love to try and use these maps in the latest OXCE but I don't want to install them as a permanent fixture. Before I either dig deep into learning how the scripting works, and/or become completely disinterested in playing this game ever again, has anyone possibly already done the work required to make these maps work as a simple switchable mod?
EDIT: Heh, have answered my own question by accident. Was looking at other mods, and got directed to the .io mod portal where I found Vanilla Variants: https://openxcom.mod.io/ufo-vanilla-variants
This seems to do exactly what I wanted. Sorry again for the necro!
Anyway, I'd love to try and use these maps in the latest OXCE but I don't want to install them as a permanent fixture. Before I either dig deep into learning how the scripting works, and/or become completely disinterested in playing this game ever again, has anyone possibly already done the work required to make these maps work as a simple switchable mod?
EDIT: Heh, have answered my own question by accident. Was looking at other mods, and got directed to the .io mod portal where I found Vanilla Variants: https://openxcom.mod.io/ufo-vanilla-variants
This seems to do exactly what I wanted. Sorry again for the necro!